Abstract
Engagement in the discussion process is one of the common challenges of asynchronous online forums. It becomes especially crucial if the discussion is organized over a serious topic about a complex problem with a group of diverse stakeholders. Gamification gives much promise in addressing this challenge. In this paper, we propose possible game design solutions to the engagement challenge for an existing online AI-based platform Discussoo and reflect on the results from the expert interviews and an experiment with students.
| Original language | English |
|---|---|
| Title of host publication | 16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 |
| Publisher | IADIS |
| Pages | 157-164 |
| Number of pages | 8 |
| ISBN (Electronic) | 9789898704405 |
| Publication status | Published - 27 Sept 2023 |
| Event | 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 - Lisbon, Portugal Duration: 19 Jul 2022 → 22 Jul 2022 Conference number: 16 |
Conference
| Conference | 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 |
|---|---|
| Abbreviated title | MCCSIS 2022 |
| Country/Territory | Portugal |
| City | Lisbon |
| Period | 19/07/22 → 22/07/22 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Asynchronous Discussion
- Game Design
- Participatory Modeling
- Stakeholder Engagement
- NLA
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