Gamified educational programme for childhood obesity

Nazaret Gomez Del Rio, Carina Soledad González, Raquel Martin Gonzalez, Vicente Navarro Adelantado, Pedro Toledo Delgado, Yeray Barrios Fleitas

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

1 Citation (Scopus)

Abstract

© 2018 IEEE. Physical and active games can attract young people and children to have regular physical exercise and to promote healthy habits. The PROVITAO project has developed a gamified educational program for healthy habits, based on video games assets and motor games. The developed program consists of a plan of activities specifically designed on healthy habits with motor games, commercial video games (WII fit plus and apps) and own such as TANGO:H, that they can be developed at home and in group face-To-face sessions. PROVITAO was applied to a total of 45 children and girls with childhood obesity and their caregivers during the school year, in two phases. The design of the research used It was a mixed type with two control groups (GC) and two experimental groups (GE). The project has created and validated a frame of reference for emotional intervention, monitoring and evaluation, biomedical, interactive, social, psychological and educational, based on games, applied to the treatment of childhood obesity and prevention of complications associated, in addition, with different technological products (exergames, serious games, webapps, sensory libraries, wareable devices, etc.).
Original languageEnglish
Title of host publicationProceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018)
Subtitle of host publicationEmerging Trends and Challenges of Engineering Education
PublisherIEEE Computer Society
Pages1962-1968
Number of pages7
ISBN (Electronic)978-1-5386-2957-4
ISBN (Print)978-1-5386-2958-1
DOIs
Publication statusPublished - 23 May 2018
Externally publishedYes
Event2018 IEEE Global Engineering Education Conference, EDUCON 2018: Emerging Trends and Challenges of Engineering Education - International Trade Fair and Conference Centre, Santa Cruz de Tenerife, Spain
Duration: 17 Apr 201820 Apr 2018
http://www.educon-conference.org/educon2018/

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
ISSN (Print)2165-9567

Conference

Conference2018 IEEE Global Engineering Education Conference, EDUCON 2018
Abbreviated titleEDUCON
CountrySpain
CitySanta Cruz de Tenerife
Period17/04/1820/04/18
Internet address

Fingerprint

educational program
habits
childhood
computer game
physical exercise
Group
caregiver
assets
monitoring
evaluation
school

Keywords

  • Active Games
  • Childhood obesity
  • Gamification
  • Physical Exercise

Cite this

Del Rio, N. G., González, C. S., Gonzalez, R. M., Adelantado, V. N., Delgado, P. T., & Fleitas, Y. B. (2018). Gamified educational programme for childhood obesity. In Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018): Emerging Trends and Challenges of Engineering Education (pp. 1962-1968). (IEEE Global Engineering Education Conference, EDUCON). IEEE Computer Society. https://doi.org/10.1109/EDUCON.2018.8363476
Del Rio, Nazaret Gomez ; González, Carina Soledad ; Gonzalez, Raquel Martin ; Adelantado, Vicente Navarro ; Delgado, Pedro Toledo ; Fleitas, Yeray Barrios. / Gamified educational programme for childhood obesity. Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018): Emerging Trends and Challenges of Engineering Education. IEEE Computer Society, 2018. pp. 1962-1968 (IEEE Global Engineering Education Conference, EDUCON).
@inbook{632fa8afcda04d268800e0bf0edf7ae3,
title = "Gamified educational programme for childhood obesity",
abstract = "{\circledC} 2018 IEEE. Physical and active games can attract young people and children to have regular physical exercise and to promote healthy habits. The PROVITAO project has developed a gamified educational program for healthy habits, based on video games assets and motor games. The developed program consists of a plan of activities specifically designed on healthy habits with motor games, commercial video games (WII fit plus and apps) and own such as TANGO:H, that they can be developed at home and in group face-To-face sessions. PROVITAO was applied to a total of 45 children and girls with childhood obesity and their caregivers during the school year, in two phases. The design of the research used It was a mixed type with two control groups (GC) and two experimental groups (GE). The project has created and validated a frame of reference for emotional intervention, monitoring and evaluation, biomedical, interactive, social, psychological and educational, based on games, applied to the treatment of childhood obesity and prevention of complications associated, in addition, with different technological products (exergames, serious games, webapps, sensory libraries, wareable devices, etc.).",
keywords = "Active Games, Childhood obesity, Gamification, Physical Exercise",
author = "{Del Rio}, {Nazaret Gomez} and Gonz{\'a}lez, {Carina Soledad} and Gonzalez, {Raquel Martin} and Adelantado, {Vicente Navarro} and Delgado, {Pedro Toledo} and Fleitas, {Yeray Barrios}",
year = "2018",
month = "5",
day = "23",
doi = "10.1109/EDUCON.2018.8363476",
language = "English",
isbn = "978-1-5386-2958-1",
series = "IEEE Global Engineering Education Conference, EDUCON",
publisher = "IEEE Computer Society",
pages = "1962--1968",
booktitle = "Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018)",
address = "United States",

}

Del Rio, NG, González, CS, Gonzalez, RM, Adelantado, VN, Delgado, PT & Fleitas, YB 2018, Gamified educational programme for childhood obesity. in Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018): Emerging Trends and Challenges of Engineering Education. IEEE Global Engineering Education Conference, EDUCON, IEEE Computer Society, pp. 1962-1968, 2018 IEEE Global Engineering Education Conference, EDUCON 2018, Santa Cruz de Tenerife, Spain, 17/04/18. https://doi.org/10.1109/EDUCON.2018.8363476

Gamified educational programme for childhood obesity. / Del Rio, Nazaret Gomez; González, Carina Soledad; Gonzalez, Raquel Martin; Adelantado, Vicente Navarro; Delgado, Pedro Toledo; Fleitas, Yeray Barrios.

Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018): Emerging Trends and Challenges of Engineering Education. IEEE Computer Society, 2018. p. 1962-1968 (IEEE Global Engineering Education Conference, EDUCON).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

TY - CHAP

T1 - Gamified educational programme for childhood obesity

AU - Del Rio, Nazaret Gomez

AU - González, Carina Soledad

AU - Gonzalez, Raquel Martin

AU - Adelantado, Vicente Navarro

AU - Delgado, Pedro Toledo

AU - Fleitas, Yeray Barrios

PY - 2018/5/23

Y1 - 2018/5/23

N2 - © 2018 IEEE. Physical and active games can attract young people and children to have regular physical exercise and to promote healthy habits. The PROVITAO project has developed a gamified educational program for healthy habits, based on video games assets and motor games. The developed program consists of a plan of activities specifically designed on healthy habits with motor games, commercial video games (WII fit plus and apps) and own such as TANGO:H, that they can be developed at home and in group face-To-face sessions. PROVITAO was applied to a total of 45 children and girls with childhood obesity and their caregivers during the school year, in two phases. The design of the research used It was a mixed type with two control groups (GC) and two experimental groups (GE). The project has created and validated a frame of reference for emotional intervention, monitoring and evaluation, biomedical, interactive, social, psychological and educational, based on games, applied to the treatment of childhood obesity and prevention of complications associated, in addition, with different technological products (exergames, serious games, webapps, sensory libraries, wareable devices, etc.).

AB - © 2018 IEEE. Physical and active games can attract young people and children to have regular physical exercise and to promote healthy habits. The PROVITAO project has developed a gamified educational program for healthy habits, based on video games assets and motor games. The developed program consists of a plan of activities specifically designed on healthy habits with motor games, commercial video games (WII fit plus and apps) and own such as TANGO:H, that they can be developed at home and in group face-To-face sessions. PROVITAO was applied to a total of 45 children and girls with childhood obesity and their caregivers during the school year, in two phases. The design of the research used It was a mixed type with two control groups (GC) and two experimental groups (GE). The project has created and validated a frame of reference for emotional intervention, monitoring and evaluation, biomedical, interactive, social, psychological and educational, based on games, applied to the treatment of childhood obesity and prevention of complications associated, in addition, with different technological products (exergames, serious games, webapps, sensory libraries, wareable devices, etc.).

KW - Active Games

KW - Childhood obesity

KW - Gamification

KW - Physical Exercise

UR - http://www.mendeley.com/research/gamified-educational-programme-childhood-obesity

U2 - 10.1109/EDUCON.2018.8363476

DO - 10.1109/EDUCON.2018.8363476

M3 - Chapter

SN - 978-1-5386-2958-1

T3 - IEEE Global Engineering Education Conference, EDUCON

SP - 1962

EP - 1968

BT - Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018)

PB - IEEE Computer Society

ER -

Del Rio NG, González CS, Gonzalez RM, Adelantado VN, Delgado PT, Fleitas YB. Gamified educational programme for childhood obesity. In Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018): Emerging Trends and Challenges of Engineering Education. IEEE Computer Society. 2018. p. 1962-1968. (IEEE Global Engineering Education Conference, EDUCON). https://doi.org/10.1109/EDUCON.2018.8363476