Gamified educational programme for childhood obesity

Nazaret Gomez Del Rio, Carina Soledad González, Raquel Martin Gonzalez, Vicente Navarro Adelantado, Pedro Toledo Delgado, Yeray Barrios Fleitas

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

7 Citations (Scopus)


Physical and active games can attract young people and children to have regular physical exercise and to promote healthy habits. The PROVITAO project has developed a gamified educational program for healthy habits, based on video games assets and motor games. The developed program consists of a plan of activities specifically designed on healthy habits with motor games, commercial video games (WII fit plus and apps) and own such as TANGO:H, that they can be developed at home and in group face-To-face sessions. PROVITAO was applied to a total of 45 children and girls with childhood obesity and their caregivers during the school year, in two phases. The design of the research used It was a mixed type with two control groups (GC) and two experimental groups (GE). The project has created and validated a frame of reference for emotional intervention, monitoring and evaluation, biomedical, interactive, social, psychological and educational, based on games, applied to the treatment of childhood obesity and prevention of complications associated, in addition, with different technological products (exergames, serious games, webapps, sensory libraries, wareable devices, etc.).

Original languageEnglish
Title of host publicationProceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018)
Subtitle of host publicationEmerging Trends and Challenges of Engineering Education
PublisherIEEE Computer Society
Number of pages7
ISBN (Electronic)978-1-5386-2957-4
ISBN (Print)978-1-5386-2958-1
Publication statusPublished - 23 May 2018
Externally publishedYes
Event2018 IEEE Global Engineering Education Conference, EDUCON 2018: Emerging Trends and Challenges of Engineering Education - International Trade Fair and Conference Centre, Santa Cruz de Tenerife, Spain
Duration: 17 Apr 201820 Apr 2018

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
ISSN (Print)2165-9567


Conference2018 IEEE Global Engineering Education Conference, EDUCON 2018
Abbreviated titleEDUCON
CitySanta Cruz de Tenerife
Internet address


  • Active Games
  • Childhood obesity
  • Gamification
  • Physical Exercise


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