Abstract
Physical and active games can attract young people and children to have regular physical exercise and to promote healthy habits. The PROVITAO project has developed a gamified educational program for healthy habits, based on video games assets and motor games. The developed program consists of a plan of activities specifically designed on healthy habits with motor games, commercial video games (WII fit plus and apps) and own such as TANGO:H, that they can be developed at home and in group face-To-face sessions. PROVITAO was applied to a total of 45 children and girls with childhood obesity and their caregivers during the school year, in two phases. The design of the research used It was a mixed type with two control groups (GC) and two experimental groups (GE). The project has created and validated a frame of reference for emotional intervention, monitoring and evaluation, biomedical, interactive, social, psychological and educational, based on games, applied to the treatment of childhood obesity and prevention of complications associated, in addition, with different technological products (exergames, serious games, webapps, sensory libraries, wareable devices, etc.).
| Original language | English |
|---|---|
| Title of host publication | 2018 IEEE Global Engineering Education Conference (EDUCON) |
| Subtitle of host publication | Emerging Trends and Challenges of Engineering Education |
| Place of Publication | Piscataway, NJ |
| Publisher | IEEE |
| Pages | 1962-1968 |
| Number of pages | 7 |
| ISBN (Electronic) | 9781538629574 |
| ISBN (Print) | 978-1-5386-2958-1 |
| DOIs | |
| Publication status | Published - 23 May 2018 |
| Externally published | Yes |
| Event | IEEE Global Engineering Education Conference 2018: Emerging Trends and Challenges of Engineering Education - Santa Cruz de Tenerife, Canary Islands, Spain Duration: 17 Apr 2018 → 20 Apr 2018 |
Publication series
| Name | IEEE Global Engineering Education Conference, EDUCON |
|---|---|
| Publisher | IEEE |
| Volume | 2018 |
| ISSN (Print) | 2165-9559 |
| ISSN (Electronic) | 2165-9567 |
Conference
| Conference | IEEE Global Engineering Education Conference 2018 |
|---|---|
| Abbreviated title | EDUCON 2018 |
| Country/Territory | Spain |
| City | Santa Cruz de Tenerife, Canary Islands |
| Period | 17/04/18 → 20/04/18 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 3 Good Health and Well-being
Keywords
- Active Games
- Childhood obesity
- Gamification
- Physical Exercise
- n/a OA procedure
Fingerprint
Dive into the research topics of 'Gamified educational programme for childhood obesity'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver