Gamified platform for physical and cognitive rehabilitation

Carina S. González, Pedro Toledo, Alberto Mora, Yeray Barrios

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

In this paper is described the design and development of a KINECT based interactive platform application aimed to physical rehabilitation and cognitive training of the minors in situations of illness. This platform, called TANGO:H, is highly configurable and customizable, thanks to exercises editor: TANGO:H Designer. So, the platform allows the adaptation of exercises and activities according to the specific characteristics of each user and user group.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers
PublisherSpringer
Pages336-341
Number of pages6
Volume9599
ISBN (Electronic)978-3-319-40216-1
ISBN (Print)9783319402154
DOIs
Publication statusPublished - 9 Dec 2015
Externally publishedYes

Publication series

NameLecture Notes in Computer Science
PublisherSpringer, Cham
Volume9599
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

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Keywords

  • Cognitive training
  • Exercises
  • Exergames
  • Kinect
  • Physical rehabilitation

Cite this

González, C. S., Toledo, P., Mora, A., & Barrios, Y. (2015). Gamified platform for physical and cognitive rehabilitation. In Games and Learning Alliance: 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers (Vol. 9599, pp. 336-341). (Lecture Notes in Computer Science; Vol. 9599). Springer. https://doi.org/10.1007/978-3-319-40216-1_36