Gamified platform for physical and cognitive rehabilitation

Carina S. González*, Pedro Toledo, Alberto Mora, Yeray Barrios

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)

Abstract

In this paper is described the design and development of a KINECT based interactive platform application aimed to physical rehabilitation and cognitive training of the minors in situations of illness. This platform, called TANGO:H, is highly configurable and customizable, thanks to exercises editor: TANGO:H Designer. So, the platform allows the adaptation of exercises and activities according to the specific characteristics of each user and user group.

Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers
EditorsRemco Veltkamp, Alessandro de Gloria
Place of PublicationCham
PublisherSpringer
Pages336-341
Number of pages6
ISBN (Electronic)978-3-319-40216-1
ISBN (Print)978-3-319-40215-4
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event4th International Conference of Games and Learning Alliance, GALA 2015 - Rome, Italy
Duration: 9 Dec 201511 Dec 2015
Conference number: 4

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume9599
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference of Games and Learning Alliance, GALA 2015
Abbreviated titleGALA
Country/TerritoryItaly
CityRome
Period9/12/1511/12/15

Keywords

  • Physical rehabilitation
  • Cognitive training
  • Kinect
  • Exercises
  • Exergames
  • n/a OA procedure

Fingerprint

Dive into the research topics of 'Gamified platform for physical and cognitive rehabilitation'. Together they form a unique fingerprint.

Cite this