Gamified platform to support children with obesity

Yeray del Cristo Barrios Fleitas, Carina González, Eduardo Lalla-Ruiz, Pedro Toledo

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
14 Downloads (Pure)


The ProViTao project is an initiative aimed at helping children with obesity problems to overcome this disease in a fun and effective way through the use of gamification. In an obesity treatment of nine months, only the first three are supervised by a medical team into the hospital. After that period, the treatment is relegated to the family for the next six months. This may involve some disadvantages for monitoring and supervising the patients. Hence, the goal of this work is to provide a platform, ProViTao APP, for monitoring and supervising the patient in those six last months of treatment, which allows to improve the connection between the medical team and the patient and family. ProViTaO consists of a mobile and web application, both similar and multiple functions. This platform covers all the aspects and processes of the treatment. Namely, (i) store and sync information in the cloud, (ii) a user manager and file system. (iii) tools for analysis and data collection, (iv) a communication channel between users, and (v) sports module.
Original languageEnglish
Title of host publicationIHCI 2015 Proceedings
Subtitle of host publicationProceedings of the IADIS International Conference Interfaces and Human Computer Interaction
EditorsPiet Kommers, Pedro Isaías, Heredina Fernandez Betancort
Number of pages4
ISBN (Print)978-989-8533-38-8
Publication statusPublished - 2015
Externally publishedYes
Event9th International Conference on Interfaces and Human Computer Interaction - Campus Universitario del Obelisco, Las Palmas de Gran Canaria, Spain
Duration: 22 Jul 201524 Jul 2015
Conference number: 9


Conference9th International Conference on Interfaces and Human Computer Interaction
Abbreviated titleIHCI 2015
CityLas Palmas de Gran Canaria
Internet address


  • Gamification
  • Human-Computer Interaction (HCI)
  • childhood obesity
  • e-health


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