Abstract
New employees are supposed to quickly understand their tasks, internal processes and familiarize with colleagues. This process is called “onboarding” and is still mainly realized by organizational methods from human resource management, such as introductory events or special employee sessions. Software tools and especially mobile applications are an innovative means to support provide onboarding processes in a modern, even remote, way. In this paper we analyze how the use of gamification can enhance onboarding processes. Firstly, we describe a mobile onboarding application specifically developed for the young, technically literate generations Y and Z, who are just about to start their career. Secondly, we report on a study with 98 students and young employees. We found that participants enjoyed the gamified application. They especially appreciated the feature “Team Bingo” which facilitates social integration and teambuilding. Based on the OCEAN personality model (“Big Five”), the personality traits agreeableness and openness revealed significant correlations with a preference for the gamified onboarding application.
Original language | English |
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Title of host publication | Advances in Social and Occupational Ergonomics - Proceedings of the AHFE 2019 International Conference on Social and Occupational Ergonomics |
Editors | Atsuo Murata, Richard H.M. Goossens |
Publisher | Springer |
Pages | 3-14 |
Number of pages | 12 |
ISBN (Print) | 9783030201449 |
DOIs | |
Publication status | Published - 1 Jan 2020 |
Externally published | Yes |
Event | 10th International Conference on Applied Human Factors and Ergonomics, AHFE 2019 - Washington, United States Duration: 24 Jul 2019 → 28 Jul 2019 Conference number: 10 |
Publication series
Name | Advances in Intelligent Systems and Computing |
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Volume | 970 |
ISSN (Print) | 2194-5357 |
ISSN (Electronic) | 2194-5365 |
Conference
Conference | 10th International Conference on Applied Human Factors and Ergonomics, AHFE 2019 |
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Abbreviated title | AHFE |
Country/Territory | United States |
City | Washington |
Period | 24/07/19 → 28/07/19 |
Keywords
- Gamification
- Human factors
- Human resource management
- Human-systems integration
- Onboarding