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Gaming the gamer? – The ethics of exploiting psychological research in video games
Johnny Hartz Søraker
Faculty of Behavioural, Management and Social Sciences
Research output
:
Contribution to journal
›
Article
›
Academic
›
peer-review
15
Citations (Scopus)
160
Downloads (Pure)
Overview
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Social Sciences
Video Games
100%
Design
100%
Authors
100%
Purpose
66%
Company
33%
Psychology
33%
Legislation
33%
Self Determination
33%
Behavior
33%
Approach
33%
User-Behaviour
33%
Application
33%
Psychologists
33%
Behavioral Economics
33%
Capacity
33%
Advertising
33%
Child
33%
Technology
33%
Problem
33%
Rhetoric
33%
Social Relationships
33%
Metacognition
33%
Psychology
Psychological Research
100%
Ethics
100%
Behavior
66%
Methodology
33%
Psychology
33%
Behavioral Psychology
33%
Behavioral Economics
33%
Self-Determination
33%
Children
33%
Psychologist
33%
Meta-Cognition
33%
Wellbeing
33%
Gambling
33%