We present the results of an experiment investigating the effects of a talking head’s gaze behavior on the user’s quality assessment of the interface. We compared a version that used life-like rules for gazing with a version that would keep its eyes fixed on the visitor most of the time, and a random version. We found significant differences between these gaze algorithms in terms of ease of use, efficiency and other quality factors.
|Conference||Proceedings CHI 2002: Changing the World, Changing Ourselves|
|Period||20/04/02 → 25/04/02|
|Other||20-25 April 2002|
- HMI-MI: MULTIMODAL INTERACTIONS