GearSketch: an adaptive drawing-based learning environment for the gears domain

Frank Leenaars, Wouter van Joolingen, Aaltje H. Gijlers, Lars Bollen

Research output: Contribution to journalArticleAcademicpeer-review

1 Citation (Scopus)

Abstract

GearSketch is a learning environment for the gears domain, aimed at students in the final years of primary school. It is designed for use with a touchscreen device and is based on ideas from drawing-based learning and research on cognitive tutors. At the heart of GearSketch is a domain model that is used to transform learners’ strokes into gears and chains, animate the turning of the gears and check whether learners’ solutions to practice problems satisfy the given constraints. Additionally, this domain model is the basis for GearSketch’s learner model and item generation an selection mechanisms. The learner model is used to track learners’ knowledge and adaptively select items as they progress through the practice problems. Two experimental evaluation studies show that GearSketch’s interface and animations lead to improved learning outcomes, but that its adaptive features do not significantly affect posttest results.
Original languageEnglish
Pages (from-to)555-570
Number of pages16
JournalEducational technology research and development
Volume62
Issue number5
DOIs
Publication statusPublished - 25 Jul 2014

Keywords

  • METIS-304741
  • IR-91571

Fingerprint Dive into the research topics of 'GearSketch: an adaptive drawing-based learning environment for the gears domain'. Together they form a unique fingerprint.

  • Cite this