Generating game narratives with focalization and flashbacks

Marissa Hoek, Mariet Theune, Johannes Maria Linssen

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    Abstract

    In this paper we describe a system for generating textual narrations of what happened in a simulation-based serious game, focusing on the use of focalization (telling the story from the perspective of one of the characters) and flashbacks to give the player insights into the internal state of non-player characters.
    Original languageEnglish
    Title of host publicationProceedings of the AIIDE 2014 Workshop on Games and Natural Language Processing
    Place of PublicationPalo Alto, USA
    PublisherAAAI Press
    Pages9-14
    Number of pages6
    ISBN (Print)978-1-57735-686-8
    Publication statusPublished - Oct 2014
    EventWorkshop on Games and Natural Language Processing, AIIDE 2014 - Raleigh, NC, USA
    Duration: 3 Oct 20147 Oct 2014

    Publication series

    Name
    PublisherAAAI Press
    NumberWS-14-17

    Workshop

    WorkshopWorkshop on Games and Natural Language Processing, AIIDE 2014
    Period3/10/147/10/14
    Other3-7 October 2014

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