Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?

Roan Boer Rookhuiszen, Mariet Theune

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    Abstract

    The GIVE Challenge was designed for the evaluation of natural language generation (NLG) systems. It involved the automatic generation of instructions for users in a 3D environment. In this paper we introduce two NLG systems that we developed for this challenge. One system focused on generating optimally helpful instructions while the other focused on entertainment. We used the data gathered in the Challenge to compare the efficiency and entertainment value of both systems. We found a clear difference in efficiency, but were unable to prove that one system was more entertaining than the other. This could be explained by the fact that the set-up and evaluation methods of the GIVE Challenge were not aimed at entertainment.
    Original languageUndefined
    Title of host publicationIntelligent Technologies for Interactive Entertainment
    Place of PublicationBerlin Heidelberg
    PublisherSpringer
    Pages32-43
    Number of pages12
    ISBN (Print)978-3-642-02314-9
    DOIs
    Publication statusPublished - Jun 2009
    EventIntelligent Technologies for Interactive Entertainment - Amsterdam, The Netherlands
    Duration: 22 Jun 200924 Jun 2009

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    PublisherSpringer Verlag
    Volume9
    ISSN (Print)1867-8211

    Conference

    ConferenceIntelligent Technologies for Interactive Entertainment
    Period22/06/0924/06/09
    Other22-24 June 2009

    Keywords

    • METIS-264092
    • EWI-16402
    • IR-68260

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