Get Organized At Work! A look inside the game design process of Valve and Linden Lab

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

This article considers the configuration of modular and temporary organization designs. By drawing on two prominent developer firms, namely,Valve Inc. and Linden Lab, respectively,"cabals" and "studios" are explored.The results of interviews conducted with employees of these firms are used as evidence. The article demonstrates that, to various extents, these organization designs organize, facilitate, and maintain how work is accomplished and coordinated within the boundaries of a permanent firm. It extends our understanding of how these designs provide a structure to how tasks are constituted in conjunction with the nature of the product.
Original languageEnglish
Pages (from-to)477-485
JournalBulletin of science, technology & society
Volume32
Issue number6
DOIs
Publication statusPublished - 2012
Externally publishedYes

Keywords

  • n/a OA procedure
  • Organizational design
  • Design process
  • Games
  • Virtual worlds
  • Modularity
  • Coordination
  • Cabal
  • Studio

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