TY - JOUR
T1 - Get Organized At Work! A look inside the game design process of Valve and Linden Lab
AU - van der Graaf, Shenja
PY - 2012
Y1 - 2012
N2 - This article considers the configuration of modular and temporary organization designs. By drawing on two prominent developer firms, namely,Valve Inc. and Linden Lab, respectively,"cabals" and "studios" are explored.The results of interviews conducted with employees of these firms are used as evidence. The article demonstrates that, to various extents, these organization designs organize, facilitate, and maintain how work is accomplished and coordinated within the boundaries of a permanent firm. It extends our understanding of how these designs provide a structure to how tasks are constituted in conjunction with the nature of the product.
AB - This article considers the configuration of modular and temporary organization designs. By drawing on two prominent developer firms, namely,Valve Inc. and Linden Lab, respectively,"cabals" and "studios" are explored.The results of interviews conducted with employees of these firms are used as evidence. The article demonstrates that, to various extents, these organization designs organize, facilitate, and maintain how work is accomplished and coordinated within the boundaries of a permanent firm. It extends our understanding of how these designs provide a structure to how tasks are constituted in conjunction with the nature of the product.
KW - n/a OA procedure
KW - Organizational design
KW - Design process
KW - Games
KW - Virtual worlds
KW - Modularity
KW - Coordination
KW - Cabal
KW - Studio
UR - https://cris.vub.be/en/publications/get-organized-at-work-a-look-inside-the-game-design-process-of-valve-and-linden-lab(c64a53bc-d87c-4f46-b7bb-bde16e42bc89).html
U2 - 10.1177/0270467612469079
DO - 10.1177/0270467612469079
M3 - Article
SN - 0270-4676
VL - 32
SP - 477
EP - 485
JO - Bulletin of science, technology & society
JF - Bulletin of science, technology & society
IS - 6
ER -