Getting the story right: making computer-generated stories more entertaining

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

2 Citations (Scopus)
11 Downloads (Pure)

Abstract

In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels of plot creation, discourse generation and spoken language presentation. We also discuss the construction of a story database that will enable our system to learn from previous stories and user feedback, to create better and more entertaining stories.
Original languageUndefined
Title of host publicationInternational Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2005)
EditorsMark Maybury, Oliviero Stock, Wolfgang Wahlster
Place of PublicationBerlin
PublisherSpringer
Pages267-271
Number of pages5
ISBN (Print)3-540-30509-2
DOIs
Publication statusPublished - 2005
EventIntelligent Technologies for Interactive Entertainment, INTETAIN 2005 - Madonna di Campiglio, Italy
Duration: 30 Nov 20052 Dec 2005

Publication series

NameLecture Notes in Computer Science
PublisherSpringer-Verlag
Number3814
Volume3814
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceIntelligent Technologies for Interactive Entertainment, INTETAIN 2005
Abbreviated titleINTETAIN
CountryItaly
CityMadonna di Campiglio
Period30/11/052/12/05

Keywords

  • HMI-SLT: Speech and Language Technology
  • METIS-227327
  • IR-62851
  • EWI-1840

Cite this

Oinonen, K. M., Theune, M., Nijholt, A., & Heylen, D. K. J. (2005). Getting the story right: making computer-generated stories more entertaining. In M. Maybury, O. Stock, & W. Wahlster (Eds.), International Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2005) (pp. 267-271). (Lecture Notes in Computer Science; Vol. 3814, No. 3814). Berlin: Springer. https://doi.org/10.1007/11590323_32
Oinonen, K.M. ; Theune, Mariet ; Nijholt, Antinus ; Heylen, Dirk K.J. / Getting the story right: making computer-generated stories more entertaining. International Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2005). editor / Mark Maybury ; Oliviero Stock ; Wolfgang Wahlster. Berlin : Springer, 2005. pp. 267-271 (Lecture Notes in Computer Science; 3814).
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abstract = "In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels of plot creation, discourse generation and spoken language presentation. We also discuss the construction of a story database that will enable our system to learn from previous stories and user feedback, to create better and more entertaining stories.",
keywords = "HMI-SLT: Speech and Language Technology, METIS-227327, IR-62851, EWI-1840",
author = "K.M. Oinonen and Mariet Theune and Antinus Nijholt and Heylen, {Dirk K.J.}",
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Oinonen, KM, Theune, M, Nijholt, A & Heylen, DKJ 2005, Getting the story right: making computer-generated stories more entertaining. in M Maybury, O Stock & W Wahlster (eds), International Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2005). Lecture Notes in Computer Science, no. 3814, vol. 3814, Springer, Berlin, pp. 267-271, Intelligent Technologies for Interactive Entertainment, INTETAIN 2005, Madonna di Campiglio, Italy, 30/11/05. https://doi.org/10.1007/11590323_32

Getting the story right: making computer-generated stories more entertaining. / Oinonen, K.M.; Theune, Mariet; Nijholt, Antinus; Heylen, Dirk K.J.

International Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2005). ed. / Mark Maybury; Oliviero Stock; Wolfgang Wahlster. Berlin : Springer, 2005. p. 267-271 (Lecture Notes in Computer Science; Vol. 3814, No. 3814).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

TY - CHAP

T1 - Getting the story right: making computer-generated stories more entertaining

AU - Oinonen, K.M.

AU - Theune, Mariet

AU - Nijholt, Antinus

AU - Heylen, Dirk K.J.

N1 - Imported from HMI

PY - 2005

Y1 - 2005

N2 - In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels of plot creation, discourse generation and spoken language presentation. We also discuss the construction of a story database that will enable our system to learn from previous stories and user feedback, to create better and more entertaining stories.

AB - In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels of plot creation, discourse generation and spoken language presentation. We also discuss the construction of a story database that will enable our system to learn from previous stories and user feedback, to create better and more entertaining stories.

KW - HMI-SLT: Speech and Language Technology

KW - METIS-227327

KW - IR-62851

KW - EWI-1840

U2 - 10.1007/11590323_32

DO - 10.1007/11590323_32

M3 - Chapter

SN - 3-540-30509-2

T3 - Lecture Notes in Computer Science

SP - 267

EP - 271

BT - International Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2005)

A2 - Maybury, Mark

A2 - Stock, Oliviero

A2 - Wahlster, Wolfgang

PB - Springer

CY - Berlin

ER -

Oinonen KM, Theune M, Nijholt A, Heylen DKJ. Getting the story right: making computer-generated stories more entertaining. In Maybury M, Stock O, Wahlster W, editors, International Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2005). Berlin: Springer. 2005. p. 267-271. (Lecture Notes in Computer Science; 3814). https://doi.org/10.1007/11590323_32