Gewalt in Computerspielen: Das Internet als Ort der Distribution und Diskussion

Translated title of the contribution: Violent computergames: Distribution via and discussion on the internet

Michael Nagenborg*

*Corresponding author for this work

    Research output: Contribution to journalArticleAcademicpeer-review

    1 Citation (Scopus)

    Abstract

    The spread and use of computer-games including (interactive) depictions of violence are considered a moral problem, particularly if played by children and youths. This essay expresses an opinion on H. Volper's (2004) demand of condemning certain contents by media ethics. At the same time, an overview on the spread and use of "violent games" by children and youths is offered. As a matter of fact, the share of these titles in the complete range must not be estimated too high, certain titles on the other hand are extremely wide-spread. Finally, Fritz's and Fehr's thesis of the cultural conflict "computer game" (2004) is discussed, demonstrated at the example of the discussion on the internet, and on the basis of this thesis a mediating position between the two cultures including audience ethics (Funiok 1999) is presented.

    Translated title of the contributionViolent computergames: Distribution via and discussion on the internet
    Original languageGerman
    Pages (from-to)755-766
    Number of pages12
    JournalPraxis der Kinderpsychologie und Kinderpsychiatrie
    Volume54
    Issue number9
    Publication statusPublished - 1 Nov 2005

    Keywords

    • Censorship
    • Information ethics
    • Internet
    • Videogames
    • Violence

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