Abstract
Artefacts in museums are fundamentally de-contextualized in the way that they are displayed. This papers describes the development of Heritage Hunt, a mobile game prototype developed for the National Museum of Archaeology in Malta, that looks at roleplaying and the portrayal of history at a small-scale level to promote a better understanding of the every-day cultural context of displayed artefacts. We conducted a small, explorative study across different development stages to assess this approach. The final prototype was tested in the museum space, with results indicating that roleplaying can be beneficial to direct the attention of visitors towards less prominent artefacts, as well as encourage visitors to consider different perspectives in history.
Original language | English |
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Title of host publication | Advances in Computer Entertainment Technology |
Subtitle of host publication | 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings |
Editors | Adrian David Cheok, Masahiko Inami, Teresa Romao |
Place of Publication | Cham |
Publisher | Springer |
Pages | 543-556 |
Number of pages | 14 |
ISBN (Electronic) | 978-3-319-76270-8 |
ISBN (Print) | 978-3-319-76269-2 |
DOIs | |
Publication status | Published - 2018 |
Externally published | Yes |
Event | 14th International Conference on Advances in Computer Entertainment Technology 2017 - The Shard, London, United Kingdom Duration: 14 Dec 2017 → 16 Dec 2017 Conference number: 14 http://ace2017.info/ |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 10714 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 14th International Conference on Advances in Computer Entertainment Technology 2017 |
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Abbreviated title | ACE 2017 |
Country/Territory | United Kingdom |
City | London |
Period | 14/12/17 → 16/12/17 |
Internet address |
Keywords
- Game design
- Museum games
- Role-playing
- User experience testing
- n/a OA procedure