Hide and sneak: story generation with characters that perceive and assume

Hans ten Brinke, Johannes Maria Linssen, Mariet Theune

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    3 Citations (Scopus)
    26 Downloads (Pure)

    Abstract

    We describe the design of a perception system for the characters in the Virtual Storyteller (VST), a character-centric story generation system. Previously, these characters were omniscient; stories involving sneaking and deception could not be generated. To remedy this, we limited the characters' visual perception using simple rules. We enabled the characters to make assumptions about the story world, so they can plan toward goals in spite of incomplete knowledge. Using the distinction between the character and actor roles of agents in the VST, we can use the assumptions to steer the story plot.
    Original languageUndefined
    Title of host publicationTenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
    Place of PublicationPalo Alto, USA
    PublisherAAAI Press
    Pages174-180
    Number of pages7
    ISBN (Print)978-1-57735-681-3
    Publication statusPublished - Oct 2014
    Event10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States
    Duration: 3 Oct 20147 Oct 2014
    Conference number: 10
    https://www.aaai.org/Library/AIIDE/aiide14contents.php

    Publication series

    Name
    PublisherAAAI Press
    ISSN (Print)2334-0924

    Conference

    Conference10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
    Abbreviated titleAIIDE
    CountryUnited States
    CityRaleigh
    Period3/10/147/10/14
    Internet address

    Keywords

    • EWI-25528
    • METIS-309795
    • IR-94104

    Cite this

    ten Brinke, H., Linssen, J. M., & Theune, M. (2014). Hide and sneak: story generation with characters that perceive and assume. In Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 (pp. 174-180). Palo Alto, USA: AAAI Press.