Abstract
We describe the design of a perception system for the characters in the Virtual Storyteller (VST), a character-centric story generation system. Previously, these characters were omniscient; stories involving sneaking and deception could not be generated. To remedy this, we limited the characters' visual perception using simple rules. We enabled the characters to make assumptions about the story world, so they can plan toward goals in spite of incomplete knowledge. Using the distinction between the character and actor roles of agents in the VST, we can use the assumptions to steer the story plot.
| Original language | Undefined |
|---|---|
| Title of host publication | Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 |
| Place of Publication | Palo Alto, USA |
| Publisher | AAAI |
| Pages | 174-180 |
| Number of pages | 7 |
| ISBN (Print) | 978-1-57735-681-3 |
| Publication status | Published - Oct 2014 |
| Event | 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States Duration: 3 Oct 2014 → 7 Oct 2014 Conference number: 10 https://www.aaai.org/Library/AIIDE/aiide14contents.php |
Publication series
| Name | |
|---|---|
| Publisher | AAAI Press |
| ISSN (Print) | 2334-0924 |
Conference
| Conference | 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 |
|---|---|
| Abbreviated title | AIIDE |
| Country/Territory | United States |
| City | Raleigh |
| Period | 3/10/14 → 7/10/14 |
| Internet address |
Keywords
- EWI-25528
- METIS-309795
- IR-94104
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