TY - JOUR
T1 - Holistic augmented reality brand equity (HARBE) model
T2 - Building customer-based brand equity through augmented reality.
AU - A. Lambrecht, Anja
AU - Baumgarth, Carsten
AU - Henseler, Jörg
N1 - Publisher Copyright:
© The Author(s) 2025.
PY - 2025/3/29
Y1 - 2025/3/29
N2 - Although some recent research presents various uses of augmented reality (AR) in brand contexts, no overarching model exists toexplicate its effects, justify its usage, or specify how it contributes to brand management objectives, such as customer-based brandequity. To determine if AR actually can support brand equity, the current article adapts an existing customer-based brand equity pyramid into a three-stage framework of AR and AR features (cf. 2D communication tools) as brand experiences, consumers’perceptions and evaluations of AR as mechanisms, and brand equity (salience, meaning, response, and relation) as consequences. A secondary data analysis of 398 effects, extracted from 74 journal papers, published between 2010 and 2024, reveals three keyinsights. For brand managers, the findings detail the direct effects of AR on brand equity. For marketing managers, they describe consumer behaviours in response to AR. For AR creators, they demonstrate ways to develop purposeful AR experiences. The newlyproposed holistic AR brand equity (HARBE) model details the direct effects of AR features and mechanisms on each type of brandequity, which also enables managers to make rapid, evidence-based decisions about leveraging AR to enhance brand strength.
AB - Although some recent research presents various uses of augmented reality (AR) in brand contexts, no overarching model exists toexplicate its effects, justify its usage, or specify how it contributes to brand management objectives, such as customer-based brandequity. To determine if AR actually can support brand equity, the current article adapts an existing customer-based brand equity pyramid into a three-stage framework of AR and AR features (cf. 2D communication tools) as brand experiences, consumers’perceptions and evaluations of AR as mechanisms, and brand equity (salience, meaning, response, and relation) as consequences. A secondary data analysis of 398 effects, extracted from 74 journal papers, published between 2010 and 2024, reveals three keyinsights. For brand managers, the findings detail the direct effects of AR on brand equity. For marketing managers, they describe consumer behaviours in response to AR. For AR creators, they demonstrate ways to develop purposeful AR experiences. The newlyproposed holistic AR brand equity (HARBE) model details the direct effects of AR features and mechanisms on each type of brandequity, which also enables managers to make rapid, evidence-based decisions about leveraging AR to enhance brand strength.
KW - Augmented reality
KW - Brand
KW - Brand management
KW - Brand-management objectives
KW - Customer-based brand equity
UR - http://www.scopus.com/inward/record.url?scp=105001485751&partnerID=8YFLogxK
U2 - 10.1057/s41262-025-00381-4
DO - 10.1057/s41262-025-00381-4
M3 - Article
SN - 1350-231X
JO - Journal of brand management
JF - Journal of brand management
ER -