How does it feel? Exploring touch on different levels of product experience

G.D.S. Ludden*, T.J.L. van Rompay

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

17 Citations (Scopus)
4 Downloads (Pure)

Abstract

Technological innovations pave the way for alternative interaction paradigms, which allow for more intuitive and pleasurable user experiences. Such new interaction types are particularly called for when considering that people are facing an ever-increasing information flow that in the end oftentimes hamper satisfying experiences with technology. Connecting knowledge from the fields of interaction design, product design, and psychology, we present a theoretical framework that explains how different modalities can be used in interaction with products. We will focus on the tactile modality in particular and present two case studies that show how designers can design for this modality in a direct (functional) and in an abstract (symbolic) manner, respectively.

Original languageEnglish
Pages (from-to)157-168
Number of pages12
JournalJournal of engineering design
Volume26
Issue number4-6
DOIs
Publication statusPublished - 3 Jun 2015

Keywords

  • Interaction design
  • Modalities
  • Tactile feedback
  • User experience
  • 2023 OA procedure

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