How to adapt games for learning: the potential role of instructional support

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

3 Citations (Scopus)

Abstract

Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game formats are computer games (Squire, 2003).
Original languageEnglish
Title of host publicationSerious games: the challenge
EditorsS. De Wannemacker, S. Van der Cruysse, G. Clarebout
Place of PublicationBerlin, Germany
PublisherSpringer
Pages1-5
Number of pages91
ISBN (Print)978-3-642-33813-7
DOIs
Publication statusPublished - 2012

Publication series

NameCommunications in Computer and Information Science
PublisherSpringer
Number280
Volume280

Fingerprint

computer game
learning

Keywords

  • IR-82948
  • METIS-292220

Cite this

ter Vrugte, J., & de Jong, T. (2012). How to adapt games for learning: the potential role of instructional support. In S. De Wannemacker, S. Van der Cruysse, & G. Clarebout (Eds.), Serious games: the challenge (pp. 1-5). (Communications in Computer and Information Science; Vol. 280, No. 280). Berlin, Germany: Springer. https://doi.org/10.1007/978-3-642-33814-4_1
ter Vrugte, Judith ; de Jong, Ton. / How to adapt games for learning: the potential role of instructional support. Serious games: the challenge. editor / S. De Wannemacker ; S. Van der Cruysse ; G. Clarebout. Berlin, Germany : Springer, 2012. pp. 1-5 (Communications in Computer and Information Science; 280).
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ter Vrugte, J & de Jong, T 2012, How to adapt games for learning: the potential role of instructional support. in S De Wannemacker, S Van der Cruysse & G Clarebout (eds), Serious games: the challenge. Communications in Computer and Information Science, no. 280, vol. 280, Springer, Berlin, Germany, pp. 1-5. https://doi.org/10.1007/978-3-642-33814-4_1

How to adapt games for learning: the potential role of instructional support. / ter Vrugte, Judith; de Jong, Ton.

Serious games: the challenge. ed. / S. De Wannemacker; S. Van der Cruysse; G. Clarebout. Berlin, Germany : Springer, 2012. p. 1-5 (Communications in Computer and Information Science; Vol. 280, No. 280).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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AB - Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game formats are computer games (Squire, 2003).

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KW - METIS-292220

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DO - 10.1007/978-3-642-33814-4_1

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SN - 978-3-642-33813-7

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ter Vrugte J, de Jong T. How to adapt games for learning: the potential role of instructional support. In De Wannemacker S, Van der Cruysse S, Clarebout G, editors, Serious games: the challenge. Berlin, Germany: Springer. 2012. p. 1-5. (Communications in Computer and Information Science; 280). https://doi.org/10.1007/978-3-642-33814-4_1