How to educate for creativity in creative technology?

Erik Bohemia (Editor), Angelika H. Mader, Arthur O. Eger (Editor), Edwin Christian Dertien, Wouter Eggink (Editor), Brian Parkinson (Editor), Wessel Willems Wits (Editor), Ahmed Kovacevic (Editor)

Research output: Contribution to conferencePaperAcademicpeer-review

2 Citations (Scopus)
19 Downloads (Pure)

Abstract

Creative Technology is a new BSc programme at the University of Twente. Its goal is to design novel applications and products to improve daily life of people, with ICT as design material. Applications range from everyday life to health support, from playing and entertainment to serious gaming and socializing, from working and learning to art, while using instruments of stimulation, motivation, or support. The goal of the BSc programme is to give students the skills, methods and tools that enable them to design such products. A paradigm of Creative Technology is that existing technology has a potential that is not yet fully explored. This potential lies in the novel use and ways of integration of existing technologies into new and innovating applications and products. This perspective is different from classical technical education, and, consequently, requires also a shift of design methods and teaching approaches. How to stimulate creativity is not a new question. However, it mainly is addressed in other domains. Moreover, most of creativity stimulating techniques aim at different target groups, like children, artists, designers or managers, not technology students. And certainly they are not meant as relevant skills within scientific education. The contribution of this paper is a structured analysis of our attemps and experiences with five cohorts of students in teaching Creative Technology. We will discuss the implications for the teaching practice of Creative Technology and will outline the possibilities and limitations of our practices for other technology oriented design curricula.
Original languageUndefined
Pages562-567
Number of pages6
Publication statusPublished - 2014
Event16th International Conference on Engineering and Product Design, E&PDE 2014 - University of Twente, Enschede, Netherlands
Duration: 4 Sep 20145 Sep 2014
Conference number: 16

Conference

Conference16th International Conference on Engineering and Product Design, E&PDE 2014
Abbreviated titleE&PDE
CountryNetherlands
CityEnschede
Period4/09/145/09/14

Keywords

  • IR-99992
  • EWI-26309

Cite this

Bohemia, E. (Ed.), Mader, A. H., Eger, A. O. (Ed.), Dertien, E. C., Eggink, W. (Ed.), Parkinson, B. (Ed.), ... Kovacevic, A. (Ed.) (2014). How to educate for creativity in creative technology?. 562-567. Paper presented at 16th International Conference on Engineering and Product Design, E&PDE 2014, Enschede, Netherlands.
Bohemia, Erik (Editor) ; Mader, Angelika H. ; Eger, Arthur O. (Editor) ; Dertien, Edwin Christian ; Eggink, Wouter (Editor) ; Parkinson, Brian (Editor) ; Wits, Wessel Willems (Editor) ; Kovacevic, Ahmed (Editor). / How to educate for creativity in creative technology?. Paper presented at 16th International Conference on Engineering and Product Design, E&PDE 2014, Enschede, Netherlands.6 p.
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Bohemia, E (ed.), Mader, AH, Eger, AO (ed.), Dertien, EC, Eggink, W (ed.), Parkinson, B (ed.), Wits, WW (ed.) & Kovacevic, A (ed.) 2014, 'How to educate for creativity in creative technology?' Paper presented at 16th International Conference on Engineering and Product Design, E&PDE 2014, Enschede, Netherlands, 4/09/14 - 5/09/14, pp. 562-567.

How to educate for creativity in creative technology? / Bohemia, Erik (Editor); Mader, Angelika H.; Eger, Arthur O. (Editor); Dertien, Edwin Christian; Eggink, Wouter (Editor); Parkinson, Brian (Editor); Wits, Wessel Willems (Editor); Kovacevic, Ahmed (Editor).

2014. 562-567 Paper presented at 16th International Conference on Engineering and Product Design, E&PDE 2014, Enschede, Netherlands.

Research output: Contribution to conferencePaperAcademicpeer-review

TY - CONF

T1 - How to educate for creativity in creative technology?

AU - Mader, Angelika H.

AU - Dertien, Edwin Christian

A2 - Bohemia, Erik

A2 - Eger, Arthur O.

A2 - Eggink, Wouter

A2 - Parkinson, Brian

A2 - Wits, Wessel Willems

A2 - Kovacevic, Ahmed

PY - 2014

Y1 - 2014

N2 - Creative Technology is a new BSc programme at the University of Twente. Its goal is to design novel applications and products to improve daily life of people, with ICT as design material. Applications range from everyday life to health support, from playing and entertainment to serious gaming and socializing, from working and learning to art, while using instruments of stimulation, motivation, or support. The goal of the BSc programme is to give students the skills, methods and tools that enable them to design such products. A paradigm of Creative Technology is that existing technology has a potential that is not yet fully explored. This potential lies in the novel use and ways of integration of existing technologies into new and innovating applications and products. This perspective is different from classical technical education, and, consequently, requires also a shift of design methods and teaching approaches. How to stimulate creativity is not a new question. However, it mainly is addressed in other domains. Moreover, most of creativity stimulating techniques aim at different target groups, like children, artists, designers or managers, not technology students. And certainly they are not meant as relevant skills within scientific education. The contribution of this paper is a structured analysis of our attemps and experiences with five cohorts of students in teaching Creative Technology. We will discuss the implications for the teaching practice of Creative Technology and will outline the possibilities and limitations of our practices for other technology oriented design curricula.

AB - Creative Technology is a new BSc programme at the University of Twente. Its goal is to design novel applications and products to improve daily life of people, with ICT as design material. Applications range from everyday life to health support, from playing and entertainment to serious gaming and socializing, from working and learning to art, while using instruments of stimulation, motivation, or support. The goal of the BSc programme is to give students the skills, methods and tools that enable them to design such products. A paradigm of Creative Technology is that existing technology has a potential that is not yet fully explored. This potential lies in the novel use and ways of integration of existing technologies into new and innovating applications and products. This perspective is different from classical technical education, and, consequently, requires also a shift of design methods and teaching approaches. How to stimulate creativity is not a new question. However, it mainly is addressed in other domains. Moreover, most of creativity stimulating techniques aim at different target groups, like children, artists, designers or managers, not technology students. And certainly they are not meant as relevant skills within scientific education. The contribution of this paper is a structured analysis of our attemps and experiences with five cohorts of students in teaching Creative Technology. We will discuss the implications for the teaching practice of Creative Technology and will outline the possibilities and limitations of our practices for other technology oriented design curricula.

KW - IR-99992

KW - EWI-26309

M3 - Paper

SP - 562

EP - 567

ER -

Bohemia E, (ed.), Mader AH, Eger AO, (ed.), Dertien EC, Eggink W, (ed.), Parkinson B, (ed.) et al. How to educate for creativity in creative technology?. 2014. Paper presented at 16th International Conference on Engineering and Product Design, E&PDE 2014, Enschede, Netherlands.