Human Avatars in Playful and Humorous Environments

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    Abstract

    In future smart environments sensors and actuators know about the environment’s inhabitants and visitors. This knowledge allows them to predict and suggest activities and behavior and even to take care that certain activities and behavior are enforced on inhabitants and visitors. For example, in a potential dan-gerous situation a car driver can be alerted, can be given a limited number of choices or the car can take over. Similar environmental behavior, not necessarily involving danger, can happen in domestic, urban and office or other professional environments. Humans have now become part of the Internet of Things. Weara-bles, clothes, body sensors, smart tattoos and implants allow the environment to monitor a user, but also to guide and steer a user in a way and a direction that suits the environment and those who own or maintain the environment. In this paper we investigate how a smart environment can use its smartness to create funny and humorous situations by suggesting or enforcing particular activities and behavior of its human inhabitants. In order to do so we have to look at how actor behavior and activity is modeled in storytelling research. In this research we have actors, but sometimes also directors or the environment is called upon to act as a smart director. Rather than aiming at efficiency when guiding ‘actors’ in these environments, we can as well guide human and virtual actors towards situa-tions that are humorous or potentially humorous.
    Original languageUndefined
    Title of host publicationProceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design
    EditorsWJ. Chung, C. Sungsoo Shin
    Place of PublicationSwitzerland
    PublisherSpringer
    Pages671-682
    Number of pages12
    ISBN (Print)978-3-319-41660-1
    DOIs
    Publication statusPublished - 27 Jul 2016

    Publication series

    NameAdvances in Intelligent Systems and Computing
    PublisherSpringer International Publishing
    Volume483
    ISSN (Print)2194-5357

    Keywords

    • EWI-26595
    • METIS-318445
    • HMI-IA: Intelligent Agents
    • Smart Environments
    • Sensors
    • Virtual Reality
    • Playable Cities
    • Smart technology
    • Augmented reality
    • Human computer interaction
    • Multi-modal interaction
    • Game environments
    • Entertainment Technology
    • IR-100965
    • Actuators
    • HMI-HF: Human Factors

    Cite this

    Nijholt, A. (2016). Human Avatars in Playful and Humorous Environments. In WJ. Chung, & C. Sungsoo Shin (Eds.), Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design (pp. 671-682). (Advances in Intelligent Systems and Computing; Vol. 483). Switzerland: Springer. https://doi.org/10.1007/978-3-319-41661-8_65