Human-Computer Interaction for BCI Games: Usability and User Experience

D. Plass - Oude Bos, B. Reuderink, B.L.A. van de Laar, Hayrettin Gürkök, C. Mühl, Mannes Poel, Dirk K.J. Heylen, Antinus Nijholt

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    45 Citations (Scopus)
    182 Downloads (Pure)


    Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.
    Original languageUndefined
    Title of host publicationProceedings of the International Conference on CYBERWORLDS 2010
    EditorsA. Sourin
    Place of PublicationLos Alamitos
    PublisherIEEE Computer Society Press
    Number of pages5
    ISBN (Print)978-0-7695-4215-7
    Publication statusPublished - 20 Oct 2010
    EventInternational Conference on CYBERWORLDS 2010 - Singapore
    Duration: 20 Oct 201022 Oct 2010

    Publication series

    PublisherIEEE Computer Society Press


    ConferenceInternational Conference on CYBERWORLDS 2010
    Other20-22 Oct 2010


    • METIS-277409
    • Affective Computing
    • Brain-Computer Interfaces
    • IR-74051
    • Games
    • HMI-HF: Human Factors
    • EWI-18057
    • psychophysiological signals
    • Physiological computing
    • Multi-modal interaction

    Cite this