Human-Computer Interaction for BCI Games: Usability and User Experience

D. Plass - Oude Bos, B. Reuderink, B.L.A. van de Laar, Hayrettin Gürkök, C. Mühl, Mannes Poel, Dirk K.J. Heylen, Antinus Nijholt

  • 21 Citations

Abstract

Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.
Original languageUndefined
Title of host publicationProceedings of the International Conference on CYBERWORLDS 2010
EditorsA. Sourin
Place of PublicationLos Alamitos
PublisherIEEE Computer Society Press
Pages277-281
Number of pages5
ISBN (Print)978-0-7695-4215-7
DOIs
StatePublished - 20 Oct 2010

Publication series

Name
PublisherIEEE Computer Society Press

Fingerprint

Brain computer interface
Human computer interaction
Hardware

Keywords

  • METIS-277409
  • Affective Computing
  • Brain-Computer Interfaces
  • IR-74051
  • Games
  • HMI-HF: Human Factors
  • EWI-18057
  • psychophysiological signals
  • Physiological computing
  • HMI-MI: MULTIMODAL INTERACTIONS
  • Multi-modal interaction

Cite this

Plass - Oude Bos, D., Reuderink, B., van de Laar, B. L. A., Gürkök, H., Mühl, C., Poel, M., ... Nijholt, A. (2010). Human-Computer Interaction for BCI Games: Usability and User Experience. In A. Sourin (Ed.), Proceedings of the International Conference on CYBERWORLDS 2010 (pp. 277-281). Los Alamitos: IEEE Computer Society Press. DOI: 10.1109/CW.2010.22

Plass - Oude Bos, D.; Reuderink, B.; van de Laar, B.L.A.; Gürkök, Hayrettin; Mühl, C.; Poel, Mannes; Heylen, Dirk K.J.; Nijholt, Antinus / Human-Computer Interaction for BCI Games: Usability and User Experience.

Proceedings of the International Conference on CYBERWORLDS 2010. ed. / A. Sourin. Los Alamitos : IEEE Computer Society Press, 2010. p. 277-281.

Research output: Scientific - peer-reviewConference contribution

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Plass - Oude Bos, D, Reuderink, B, van de Laar, BLA, Gürkök, H, Mühl, C, Poel, M, Heylen, DKJ & Nijholt, A 2010, Human-Computer Interaction for BCI Games: Usability and User Experience. in A Sourin (ed.), Proceedings of the International Conference on CYBERWORLDS 2010. IEEE Computer Society Press, Los Alamitos, pp. 277-281. DOI: 10.1109/CW.2010.22

Human-Computer Interaction for BCI Games: Usability and User Experience. / Plass - Oude Bos, D.; Reuderink, B.; van de Laar, B.L.A.; Gürkök, Hayrettin; Mühl, C.; Poel, Mannes; Heylen, Dirk K.J.; Nijholt, Antinus.

Proceedings of the International Conference on CYBERWORLDS 2010. ed. / A. Sourin. Los Alamitos : IEEE Computer Society Press, 2010. p. 277-281.

Research output: Scientific - peer-reviewConference contribution

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AB - Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.

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Plass - Oude Bos D, Reuderink B, van de Laar BLA, Gürkök H, Mühl C, Poel M et al. Human-Computer Interaction for BCI Games: Usability and User Experience. In Sourin A, editor, Proceedings of the International Conference on CYBERWORLDS 2010. Los Alamitos: IEEE Computer Society Press. 2010. p. 277-281. Available from, DOI: 10.1109/CW.2010.22