Humans as Avatars in Smart and Playable Cities

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    2 Citations (Scopus)

    Abstract

    We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments. We predict a convergence of videogame environments with smart urban environments where the Artificial Intelligence (AI) of the game environment can be compared with the AI of the smart urban environment that is responsible for the functioning of the smart city. Game characteristics such as immediate rewards for good behavior can also be foreseen.
    Original languageEnglish
    Title of host publication2017 International Conference on Cyberworlds (CW)
    PublisherIEEE
    Pages190-193
    ISBN (Electronic)978-1-5386-2089-2
    ISBN (Print)978-1-5386-2090-8
    DOIs
    Publication statusPublished - 1 Dec 2017
    EventInternational Conference Cyberworlds 2017 - Chester, United Kingdom
    Duration: 20 Sep 201722 Sep 2017
    http://cw2017.org/

    Conference

    ConferenceInternational Conference Cyberworlds 2017
    Abbreviated titleCyberworlds 2017
    CountryUnited Kingdom
    CityChester
    Period20/09/1722/09/17
    Internet address

    Keywords

    • games
    • avatars
    • actuators
    • smart cities
    • Intelligent sensors

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  • Cite this

    Nijholt, A. (2017). Humans as Avatars in Smart and Playable Cities. In 2017 International Conference on Cyberworlds (CW) (pp. 190-193). IEEE. https://doi.org/10.1109/CW.2017.23