Humans as Avatars in Smart and Playable Cities

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    We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments. We predict a convergence of videogame environments with smart urban environments where the Artificial Intelligence (AI) of the game environment can be compared with the AI of the smart urban environment that is responsible for the functioning of the smart city. Game characteristics such as immediate rewards for good behavior can also be foreseen.
    Original languageEnglish
    Title of host publication2017 International Conference on Cyberworlds (CW)
    ISBN (Electronic)978-1-5386-2089-2
    ISBN (Print)978-1-5386-2090-8
    Publication statusPublished - 1 Dec 2017
    EventInternational Conference Cyberworlds 2017 - Chester, United Kingdom
    Duration: 20 Sept 201722 Sept 2017


    ConferenceInternational Conference Cyberworlds 2017
    Abbreviated titleCyberworlds 2017
    Country/TerritoryUnited Kingdom
    Internet address


    • games
    • avatars
    • actuators
    • smart cities
    • Intelligent sensors


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