Abstract
We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments. We predict a convergence of videogame environments with smart urban environments where the Artificial Intelligence (AI) of the game environment can be compared with the AI of the smart urban environment that is responsible for the functioning of the smart city. Game characteristics such as immediate rewards for good behavior can also be foreseen.
| Original language | English |
|---|---|
| Title of host publication | 2017 International Conference on Cyberworlds (CW) |
| Publisher | IEEE |
| Pages | 190-193 |
| ISBN (Electronic) | 978-1-5386-2089-2 |
| ISBN (Print) | 978-1-5386-2090-8 |
| DOIs | |
| Publication status | Published - 1 Dec 2017 |
| Event | International Conference Cyberworlds 2017 - Chester, United Kingdom Duration: 20 Sept 2017 → 22 Sept 2017 http://cw2017.org/ |
Conference
| Conference | International Conference Cyberworlds 2017 |
|---|---|
| Abbreviated title | Cyberworlds 2017 |
| Country/Territory | United Kingdom |
| City | Chester |
| Period | 20/09/17 → 22/09/17 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Keywords
- games
- avatars
- actuators
- smart cities
- Intelligent sensors
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