Abstract

Enjoyment is one of the positive emotions we expect to have when visiting environments that have been designed to provide us with entertainment experiences. However, enjoyment is also part of our daily life, whether we are at home, in our office environment, in public environments or on the move from one environment to the other. Humor is important in our daily experiences. We ourselves and our daily conversational partners are expected to have a sense of humor. We cannot maintain friendly relationships with family members, friends, and colleagues without having this sense of humor. Humor is one of the most appreciated traits in human-human interaction. In this chapter we investigate the possible role of humor in smart environments, or, from an opposite perspective, how smart digital technology, its sensors and actuators can help to introduce humorous situations and interactions in digitally enhanced physical worlds. With these worlds in mind, we discuss accidental, spontaneous, scripted and staged humor. We will also draw upon humor as it appears nowadays in artificial physical environments, such as videogame environments. Conclusions will be drawn about being able to include humorous interactions and about being able to participate in humorous activities in smart technology supported environments and events.
Original languageUndefined
Title of host publicationEmotional Engineering Volume 4
EditorsShuichi Fukuda
Place of PublicationCham, Switzerland
PublisherSpringer International Publishing
Pages37-57
Number of pages21
ISBN (Print)978-3-319-29432-2
DOIs
StatePublished - 16 Jun 2016

Publication series

NameEmotional Engineering
PublisherSpringer International Publishing
Volume4

Fingerprint

Wit and Humor
Technology
Emotions

Keywords

  • EWI-26331
  • HMI-HF: Human Factors
  • HMI-MI: MULTIMODAL INTERACTIONS
  • HMI-IA: Intelligent Agents
  • Entertainment Technology
  • METIS-318443
  • Sensors
  • Video games
  • IR-100720
  • Actuators
  • Humor modelling
  • Smart Environments

Cite this

Nijholt, A. (2016). Humor Engineering in Smart Environments. In S. Fukuda (Ed.), Emotional Engineering Volume 4 (pp. 37-57). (Emotional Engineering; Vol. 4). Cham, Switzerland: Springer International Publishing. DOI: 10.1007/978-3-319-29433-9_3

Nijholt, Antinus / Humor Engineering in Smart Environments.

Emotional Engineering Volume 4. ed. / Shuichi Fukuda. Cham, Switzerland : Springer International Publishing, 2016. p. 37-57 (Emotional Engineering; Vol. 4).

Research output: Scientific - peer-reviewChapter

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abstract = "Enjoyment is one of the positive emotions we expect to have when visiting environments that have been designed to provide us with entertainment experiences. However, enjoyment is also part of our daily life, whether we are at home, in our office environment, in public environments or on the move from one environment to the other. Humor is important in our daily experiences. We ourselves and our daily conversational partners are expected to have a sense of humor. We cannot maintain friendly relationships with family members, friends, and colleagues without having this sense of humor. Humor is one of the most appreciated traits in human-human interaction. In this chapter we investigate the possible role of humor in smart environments, or, from an opposite perspective, how smart digital technology, its sensors and actuators can help to introduce humorous situations and interactions in digitally enhanced physical worlds. With these worlds in mind, we discuss accidental, spontaneous, scripted and staged humor. We will also draw upon humor as it appears nowadays in artificial physical environments, such as videogame environments. Conclusions will be drawn about being able to include humorous interactions and about being able to participate in humorous activities in smart technology supported environments and events.",
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Nijholt, A 2016, Humor Engineering in Smart Environments. in S Fukuda (ed.), Emotional Engineering Volume 4. Emotional Engineering, vol. 4, Springer International Publishing, Cham, Switzerland, pp. 37-57. DOI: 10.1007/978-3-319-29433-9_3

Humor Engineering in Smart Environments. / Nijholt, Antinus.

Emotional Engineering Volume 4. ed. / Shuichi Fukuda. Cham, Switzerland : Springer International Publishing, 2016. p. 37-57 (Emotional Engineering; Vol. 4).

Research output: Scientific - peer-reviewChapter

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AB - Enjoyment is one of the positive emotions we expect to have when visiting environments that have been designed to provide us with entertainment experiences. However, enjoyment is also part of our daily life, whether we are at home, in our office environment, in public environments or on the move from one environment to the other. Humor is important in our daily experiences. We ourselves and our daily conversational partners are expected to have a sense of humor. We cannot maintain friendly relationships with family members, friends, and colleagues without having this sense of humor. Humor is one of the most appreciated traits in human-human interaction. In this chapter we investigate the possible role of humor in smart environments, or, from an opposite perspective, how smart digital technology, its sensors and actuators can help to introduce humorous situations and interactions in digitally enhanced physical worlds. With these worlds in mind, we discuss accidental, spontaneous, scripted and staged humor. We will also draw upon humor as it appears nowadays in artificial physical environments, such as videogame environments. Conclusions will be drawn about being able to include humorous interactions and about being able to participate in humorous activities in smart technology supported environments and events.

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Nijholt A. Humor Engineering in Smart Environments. In Fukuda S, editor, Emotional Engineering Volume 4. Cham, Switzerland: Springer International Publishing. 2016. p. 37-57. (Emotional Engineering). Available from, DOI: 10.1007/978-3-319-29433-9_3