Humor techniques: from real world and game environments to smart environments

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    Abstract

    In this paper we explore how future smart environments can be given a sense of humor. Humor requires smartness. Entering witty remarks in a conversation requires understanding of the conversation, the conversational partner, the context and the history of the conversation. We can try to model interaction smartness and how to use it in creating not only witty remarks, but also to create humorous events. Smart sensors and actuators, embedded in our environments and our wearables allow us to make changes to a digitally enhanced physical environment. Witty remarks in language can have their counterpart in witty events in digital environments, including social media environments with their own communication characteristics. Sequential and parallel juxtapositions of incongruous and contrasting events invade our communication and, in addition, can be expected to emerge or to be created in digitally enhanced physical environments too, accidentally and intentionally.
    Original languageUndefined
    Title of host publication3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015
    EditorsNorbert Streitz, Panos Markopoulos
    Place of PublicationBerlin
    PublisherSpringer
    Pages659-670
    Number of pages12
    ISBN (Print)978-3-319-20803-9
    DOIs
    Publication statusPublished - Aug 2015
    Event3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 - Los Angeles, United States
    Duration: 2 Aug 20157 Aug 2015
    Conference number: 3

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    Volume9189
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015
    Abbreviated titleDAPI
    CountryUnited States
    CityLos Angeles
    Period2/08/157/08/15

    Keywords

    • EWI-25507
    • HMI-CI: Computational Intelligence
    • HMI-MI: MULTIMODAL INTERACTIONS
    • HMI-IE: Information Engineering
    • Sense of humor
    • Accidental humor
    • METIS-312467
    • Computational Humor
    • Incongruity humor
    • Intended humor
    • Internet of Things
    • IR-97311
    • Ambient Intelligence

    Cite this

    Nijholt, A. (2015). Humor techniques: from real world and game environments to smart environments. In N. Streitz, & P. Markopoulos (Eds.), 3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 (pp. 659-670). (Lecture Notes in Computer Science; Vol. 9189). Berlin: Springer. https://doi.org/10.1007/978-3-319-20804-6_60