Implementation of a 3D Virtual Drummer

Martijn Kragtwijk, Anton Nijholt, Jakob Zwiers

    Research output: Chapter in Book/Report/Conference proceedingConference contributionProfessional

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    Abstract

    We describe a system for the automatic generation of a 3D animation of a drummer playing along with a given piece of music. The input, consisting of a sound wave, is analysed to determine which drums are struck at what moments. The Standard MIDI File format is used to store the recognised notes. From this higher-level description of the music, the animation is generated. The system is implemented in Java and uses the Java3D API for visualisation.
    Original languageEnglish
    Title of host publicationComputer animation and simulation
    Subtitle of host publicationEurographics workshop, 12th, September 2-3, 2001, Manchester, United Kingdom
    EditorsNadia Magnenat-Thalmann, Daniel Thalmann
    Place of PublicationVienna
    PublisherSpringer
    Pages15-26
    Number of pages12
    ISBN (Electronic)978-3-7091-6240-8
    ISBN (Print)978-3-211-83711-5
    DOIs
    Publication statusPublished - 2001
    EventEurographics Workshop on Animation and Simulation, CAS 2001 - Manchester, United Kingdom
    Duration: 2 Sep 20013 Sep 2001

    Workshop

    WorkshopEurographics Workshop on Animation and Simulation, CAS 2001
    Abbreviated titleCAS
    CountryUnited Kingdom
    CityManchester
    Period2/09/013/09/01

    Keywords

    • Event type
    • Midi file
    • Event list
    • Computer animation
    • Time stamp

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  • Cite this

    Kragtwijk, M., Nijholt, A., & Zwiers, J. (2001). Implementation of a 3D Virtual Drummer. In N. Magnenat-Thalmann, & D. Thalmann (Eds.), Computer animation and simulation: Eurographics workshop, 12th, September 2-3, 2001, Manchester, United Kingdom (pp. 15-26). Vienna: Springer. https://doi.org/10.1007/978-3-7091-6240-8_2