Abstract
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial animation has produced more and more realistic facial expressions to enrich human-computer communication. In this paper, we present a simple muscle-based 3D face model that can produce realistic facial expressions in realtime. We extend Waters’mus cle model to generate bulges and wrinkles and to improve the combination of multiple muscle actions. In addition, we present techniques to reduce the computation burden on the muscle model.
Original language | Undefined |
---|---|
Title of host publication | Proceedings 16th International Conference on Computer Animation and Social Agents (CASA'2003) |
Editors | N. Badler, D. Thalmann |
Place of Publication | Los Alamitos |
Publisher | IEEE |
Pages | 33-40 |
Number of pages | 8 |
ISBN (Print) | 0-7695-1934-2 |
DOIs | |
Publication status | Published - 7 May 2003 |
Event | 16th International Conference on Computer Animation and Social Agents, CASA - New Brunswick, New Jersey Duration: 8 May 2003 → 9 May 2003 |
Conference
Conference | 16th International Conference on Computer Animation and Social Agents, CASA |
---|---|
Period | 8/05/03 → 9/05/03 |
Other | 8-9 May 2003 |
Keywords
- METIS-215781
- HMI-VRG: Virtual Reality and Graphics
- EWI-9971
- IR-46676