Improvements on a simple muscle-based 3D face for realistic facial expressions

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    Abstract

    Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial animation has produced more and more realistic facial expressions to enrich human-computer communication. In this paper, we present a simple muscle-based 3D face model that can produce realistic facial expressions in realtime. We extend Waters’mus cle model to generate bulges and wrinkles and to improve the combination of multiple muscle actions. In addition, we present techniques to reduce the computation burden on the muscle model.
    Original languageUndefined
    Title of host publicationProceedings 16th International Conference on Computer Animation and Social Agents (CASA'2003)
    EditorsN. Badler, D. Thalmann
    Place of PublicationLos Alamitos
    PublisherIEEE
    Pages33-40
    Number of pages8
    ISBN (Print)0-7695-1934-2
    DOIs
    Publication statusPublished - 7 May 2003
    Event16th International Conference on Computer Animation and Social Agents, CASA - New Brunswick, New Jersey
    Duration: 8 May 20039 May 2003

    Conference

    Conference16th International Conference on Computer Animation and Social Agents, CASA
    Period8/05/039/05/03
    Other8-9 May 2003

    Keywords

    • METIS-215781
    • HMI-VRG: Virtual Reality and Graphics
    • EWI-9971
    • IR-46676

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