Abstract
We present two prototypes of a serious game which is a aimed at raising police officers’ awareness of social stance during street interventions by letting them interact with virtual characters. We discuss the design, implementation and evaluation of a method of feedback on the police officers’ game actions. This method uses thought bubbles to show the cognitive state of virtual characters, using a theory of interpersonal stances. We use thought bubbles (1) to provide direct feedback by showing the agent’s current attitude, and (2) to provide delayed feedback at the start of a new scenario by showing a flashback to the previous scenario, expressing the character’s overall attitude towards the player. We conducted two experiments with students from the Dutch Police Academy and found that our implementations of these forms of feedback did not lead to directly measurable learning gains.
Original language | Undefined |
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Title of host publication | Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015 |
Editors | Willem-Paul Brinkman, Joost Broekens, Dirk K.J. Heylen |
Place of Publication | Berlin |
Publisher | Springer |
Pages | 250-259 |
Number of pages | 10 |
ISBN (Print) | 978-3-319-21995-0 |
DOIs | |
Publication status | Published - Aug 2015 |
Event | 15th International Conference on Intelligent Virtual Agents, IVA 2015 - Delft, Netherlands Duration: 26 Aug 2015 → 28 Aug 2015 Conference number: 15 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer Verlag |
Volume | 9238 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 15th International Conference on Intelligent Virtual Agents, IVA 2015 |
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Abbreviated title | IVA |
Country/Territory | Netherlands |
City | Delft |
Period | 26/08/15 → 28/08/15 |
Keywords
- EWI-26249
- METIS-314951
- IR-98114