Improving social awareness through thought bubbles and flashbacks of virtual characters

Johannes Maria Linssen, Mariet Theune, Thomas de Groot

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    We present two prototypes of a serious game which is a aimed at raising police officers’ awareness of social stance during street interventions by letting them interact with virtual characters. We discuss the design, implementation and evaluation of a method of feedback on the police officers’ game actions. This method uses thought bubbles to show the cognitive state of virtual characters, using a theory of interpersonal stances. We use thought bubbles (1) to provide direct feedback by showing the agent’s current attitude, and (2) to provide delayed feedback at the start of a new scenario by showing a flashback to the previous scenario, expressing the character’s overall attitude towards the player. We conducted two experiments with students from the Dutch Police Academy and found that our implementations of these forms of feedback did not lead to directly measurable learning gains.
    Original languageUndefined
    Title of host publicationProceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015
    EditorsWillem-Paul Brinkman, Joost Broekens, Dirk K.J. Heylen
    Place of PublicationBerlin
    Number of pages10
    ISBN (Print)978-3-319-21995-0
    Publication statusPublished - Aug 2015
    Event15th International Conference on Intelligent Virtual Agents, IVA 2015 - Delft, Netherlands
    Duration: 26 Aug 201528 Aug 2015
    Conference number: 15

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349


    Conference15th International Conference on Intelligent Virtual Agents, IVA 2015
    Abbreviated titleIVA


    • EWI-26249
    • METIS-314951
    • IR-98114

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