Improving social awareness through thought bubbles and flashbacks of virtual characters

Johannes Maria Linssen, Mariet Theune, Thomas de Groot

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    2 Citations (Scopus)
    41 Downloads (Pure)

    Abstract

    We present two prototypes of a serious game which is a aimed at raising police officers’ awareness of social stance during street interventions by letting them interact with virtual characters. We discuss the design, implementation and evaluation of a method of feedback on the police officers’ game actions. This method uses thought bubbles to show the cognitive state of virtual characters, using a theory of interpersonal stances. We use thought bubbles (1) to provide direct feedback by showing the agent’s current attitude, and (2) to provide delayed feedback at the start of a new scenario by showing a flashback to the previous scenario, expressing the character’s overall attitude towards the player. We conducted two experiments with students from the Dutch Police Academy and found that our implementations of these forms of feedback did not lead to directly measurable learning gains.
    Original languageUndefined
    Title of host publicationProceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015
    EditorsWillem-Paul Brinkman, Joost Broekens, Dirk K.J. Heylen
    Place of PublicationBerlin
    PublisherSpringer
    Pages250-259
    Number of pages10
    ISBN (Print)978-3-319-21995-0
    DOIs
    Publication statusPublished - Aug 2015
    Event15th International Conference on Intelligent Virtual Agents, IVA 2015 - Delft, Netherlands
    Duration: 26 Aug 201528 Aug 2015
    Conference number: 15

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    Volume9238
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference15th International Conference on Intelligent Virtual Agents, IVA 2015
    Abbreviated titleIVA
    CountryNetherlands
    CityDelft
    Period26/08/1528/08/15

    Keywords

    • EWI-26249
    • METIS-314951
    • IR-98114

    Cite this

    Linssen, J. M., Theune, M., & de Groot, T. (2015). Improving social awareness through thought bubbles and flashbacks of virtual characters. In W-P. Brinkman, J. Broekens, & D. K. J. Heylen (Eds.), Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015 (pp. 250-259). (Lecture Notes in Computer Science; Vol. 9238). Berlin: Springer. https://doi.org/10.1007/978-3-319-21996-7_25
    Linssen, Johannes Maria ; Theune, Mariet ; de Groot, Thomas. / Improving social awareness through thought bubbles and flashbacks of virtual characters. Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015. editor / Willem-Paul Brinkman ; Joost Broekens ; Dirk K.J. Heylen. Berlin : Springer, 2015. pp. 250-259 (Lecture Notes in Computer Science).
    @inproceedings{e3c03381222146f3b60ae84f0b4ab534,
    title = "Improving social awareness through thought bubbles and flashbacks of virtual characters",
    abstract = "We present two prototypes of a serious game which is a aimed at raising police officers’ awareness of social stance during street interventions by letting them interact with virtual characters. We discuss the design, implementation and evaluation of a method of feedback on the police officers’ game actions. This method uses thought bubbles to show the cognitive state of virtual characters, using a theory of interpersonal stances. We use thought bubbles (1) to provide direct feedback by showing the agent’s current attitude, and (2) to provide delayed feedback at the start of a new scenario by showing a flashback to the previous scenario, expressing the character’s overall attitude towards the player. We conducted two experiments with students from the Dutch Police Academy and found that our implementations of these forms of feedback did not lead to directly measurable learning gains.",
    keywords = "EWI-26249, METIS-314951, IR-98114",
    author = "Linssen, {Johannes Maria} and Mariet Theune and {de Groot}, Thomas",
    note = "10.1007/978-3-319-21996-7_25",
    year = "2015",
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    doi = "10.1007/978-3-319-21996-7_25",
    language = "Undefined",
    isbn = "978-3-319-21995-0",
    series = "Lecture Notes in Computer Science",
    publisher = "Springer",
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    editor = "Willem-Paul Brinkman and Joost Broekens and Heylen, {Dirk K.J.}",
    booktitle = "Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015",

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    Linssen, JM, Theune, M & de Groot, T 2015, Improving social awareness through thought bubbles and flashbacks of virtual characters. in W-P Brinkman, J Broekens & DKJ Heylen (eds), Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015. Lecture Notes in Computer Science, vol. 9238, Springer, Berlin, pp. 250-259, 15th International Conference on Intelligent Virtual Agents, IVA 2015, Delft, Netherlands, 26/08/15. https://doi.org/10.1007/978-3-319-21996-7_25

    Improving social awareness through thought bubbles and flashbacks of virtual characters. / Linssen, Johannes Maria; Theune, Mariet; de Groot, Thomas.

    Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015. ed. / Willem-Paul Brinkman; Joost Broekens; Dirk K.J. Heylen. Berlin : Springer, 2015. p. 250-259 (Lecture Notes in Computer Science; Vol. 9238).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    AB - We present two prototypes of a serious game which is a aimed at raising police officers’ awareness of social stance during street interventions by letting them interact with virtual characters. We discuss the design, implementation and evaluation of a method of feedback on the police officers’ game actions. This method uses thought bubbles to show the cognitive state of virtual characters, using a theory of interpersonal stances. We use thought bubbles (1) to provide direct feedback by showing the agent’s current attitude, and (2) to provide delayed feedback at the start of a new scenario by showing a flashback to the previous scenario, expressing the character’s overall attitude towards the player. We conducted two experiments with students from the Dutch Police Academy and found that our implementations of these forms of feedback did not lead to directly measurable learning gains.

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    Linssen JM, Theune M, de Groot T. Improving social awareness through thought bubbles and flashbacks of virtual characters. In Brinkman W-P, Broekens J, Heylen DKJ, editors, Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015. Berlin: Springer. 2015. p. 250-259. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-21996-7_25