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Including non-gamers: A case study comparing touch and motion input in a 3D game for research

  • Isabelle Kniestedt*
  • , Elizabeth Camilleri
  • , Marcello A. Gómez Maureira
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

While digital games are becoming increasingly popular as a choice for research stimuli, their complex nature brings about challenges. The design of the games and designers’ reliance on established conventions may hinder their use in research, particularly with ‘non-gaming’ test subjects. In this study, we explored how players performed using a 1-to-1 motion control scheme using a tablet’s gyroscope to control the camera as compared to a traditional touch-based joystick in a 3D first-person game. Results showed that players – particularly those less experienced with games – found the game more enjoyable and exciting with motion controls than with joystick controls. Additionally, while experienced players performed better than inexperienced ones when using the joystick, this difference was not present when using the motion controls. We therefore believe motion-based control schemes can be beneficial in making research using games more accessible to a wider range of participants, and to limit influence of prior gaming experience on gathered data.

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment Technology
Subtitle of host publication14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings
EditorsAdrian David Cheok, Masahiko Inami, Teresa Romao
Place of PublicationCham
PublisherSpringer
Pages202-218
Number of pages17
ISBN (Electronic)978-3-319-76270-8
ISBN (Print)978-3-319-76269-2
DOIs
Publication statusPublished - 2018
Externally publishedYes
Event14th International Conference on Advances in Computer Entertainment Technology 2017 - The Shard, London, United Kingdom
Duration: 14 Dec 201716 Dec 2017
Conference number: 14
http://ace2017.info/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10714
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Advances in Computer Entertainment Technology 2017
Abbreviated titleACE 2017
Country/TerritoryUnited Kingdom
CityLondon
Period14/12/1716/12/17
Internet address

Keywords

  • Digital games
  • Input controls
  • Research stimulus
  • n/a OA procedure

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