Abstract
ICT solutions can help to alleviate the increasing demand for elderly care by e.g. enabling medical professionals to remotely provide care, and activating a healthier lifestyle which extends autonomy and independence of elderly [1].
We present an overview providing insights in current motivational approaches, addressing underlying theory from psychology, behavioural science and game design. In order to create sustained engagement, we should aim to address the intrinsic motivation of users and satisfy their psychological needs [6]. However, psychological and motivational aspects cannot be generically applied to individuals, and classifications of the user and its preferences are needed. Preliminary results indicate a link between personality and the preference for certain game elements.
Original language | English |
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Title of host publication | 5th Dutch Conference on Bio-Mechanical Engineering |
Place of Publication | Egmond aan Zee, The Netherlands |
Publisher | BME |
Number of pages | 2 |
Publication status | Published - 22 Jan 2015 |
Event | 5th Dutch Bio-Medical Engineering Conference, BME 2015 - Hotel Zuiderduin, Egmond aan Zee, Netherlands Duration: 22 Jan 2015 → 23 Jan 2015 Conference number: 5 |
Conference
Conference | 5th Dutch Bio-Medical Engineering Conference, BME 2015 |
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Abbreviated title | BME 2015 |
Country/Territory | Netherlands |
City | Egmond aan Zee |
Period | 22/01/15 → 23/01/15 |