Increasing motivation in eHealth through gamification

Frederiek de Vette*, Monique Tabak, Miriam Vollenbroek-Hutten

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

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    ICT solutions can help to alleviate the increasing demand for elderly care by e.g. enabling medical professionals to remotely provide care, and activating a healthier lifestyle which extends autonomy and independence of elderly [1]. We present an overview providing insights in current motivational approaches, addressing underlying theory from psychology, behavioural science and game design. In order to create sustained engagement, we should aim to address the intrinsic motivation of users and satisfy their psychological needs [6]. However, psychological and motivational aspects cannot be generically applied to individuals, and classifications of the user and its preferences are needed. Preliminary results indicate a link between personality and the preference for certain game elements.
    Original languageEnglish
    Title of host publication5th Dutch Conference on Bio-Mechanical Engineering
    Place of PublicationEgmond aan Zee, The Netherlands
    Number of pages2
    Publication statusPublished - 22 Jan 2015
    Event5th Dutch Bio-Medical Engineering Conference, BME 2015 - Hotel Zuiderduin, Egmond aan Zee, Netherlands
    Duration: 22 Jan 201523 Jan 2015
    Conference number: 5


    Conference5th Dutch Bio-Medical Engineering Conference, BME 2015
    Abbreviated titleBME 2015
    CityEgmond aan Zee


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