Integrating theories of mind with tangible and embedded interaction design

Ilhan Aslan, Verena Fuchsberger, Manfred Tscheligi, Jelle van Dijk

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Theories of how the human mind works have inspired but also constrained-negatively and positively - interaction design. Today's interfaces can potentially take any (physical and digital) form. Therefore, there is a need to prevent users from learning necessities for every single interface. To address the issue, interaction designers increasingly constrain their design decisions based on their conceptions of users' capacities and skills that already exist and are based on prior interactions with the real world. These skills, such as hand-eye coordination, are essential for tangible interfaces, and directly relate to cognition. In this one-day workshop, we will discuss the role of theories of mind in contemporary human-computer interaction research, as those might provide us with a substantial understanding of cognition and human skills. The focus will be on embodied and situated theories and possible consequences of adopting an embodied and situated perspective on the design and analysis of tangible and embedded interaction.

Original languageEnglish
Title of host publicationTEI '15
Subtitle of host publicationProceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery (ACM)
Pages465-468
Number of pages4
ISBN (Electronic)978-1-4503-3305-4
DOIs
Publication statusPublished - 15 Jan 2015
Externally publishedYes
Event9th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2015 - Stanford, United States
Duration: 16 Jan 201519 Jan 2015
Conference number: 9

Conference

Conference9th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2015
Abbreviated titleTEI
CountryUnited States
CityStanford
Period16/01/1519/01/15

Fingerprint

Human computer interaction

Keywords

  • Design approaches
  • Embodied cognition
  • Theories of mind

Cite this

Aslan, I., Fuchsberger, V., Tscheligi, M., & van Dijk, J. (2015). Integrating theories of mind with tangible and embedded interaction design. In TEI '15: Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 465-468). New York, NY: Association for Computing Machinery (ACM). https://doi.org/10.1145/2677199.2683581
Aslan, Ilhan ; Fuchsberger, Verena ; Tscheligi, Manfred ; van Dijk, Jelle . / Integrating theories of mind with tangible and embedded interaction design. TEI '15: Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY : Association for Computing Machinery (ACM), 2015. pp. 465-468
@inproceedings{a4853a7e8f3e4426855e862a6509b3a6,
title = "Integrating theories of mind with tangible and embedded interaction design",
abstract = "Theories of how the human mind works have inspired but also constrained-negatively and positively - interaction design. Today's interfaces can potentially take any (physical and digital) form. Therefore, there is a need to prevent users from learning necessities for every single interface. To address the issue, interaction designers increasingly constrain their design decisions based on their conceptions of users' capacities and skills that already exist and are based on prior interactions with the real world. These skills, such as hand-eye coordination, are essential for tangible interfaces, and directly relate to cognition. In this one-day workshop, we will discuss the role of theories of mind in contemporary human-computer interaction research, as those might provide us with a substantial understanding of cognition and human skills. The focus will be on embodied and situated theories and possible consequences of adopting an embodied and situated perspective on the design and analysis of tangible and embedded interaction.",
keywords = "Design approaches, Embodied cognition, Theories of mind",
author = "Ilhan Aslan and Verena Fuchsberger and Manfred Tscheligi and {van Dijk}, Jelle",
year = "2015",
month = "1",
day = "15",
doi = "10.1145/2677199.2683581",
language = "English",
pages = "465--468",
booktitle = "TEI '15",
publisher = "Association for Computing Machinery (ACM)",
address = "United States",

}

Aslan, I, Fuchsberger, V, Tscheligi, M & van Dijk, J 2015, Integrating theories of mind with tangible and embedded interaction design. in TEI '15: Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery (ACM), New York, NY, pp. 465-468, 9th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2015, Stanford, United States, 16/01/15. https://doi.org/10.1145/2677199.2683581

Integrating theories of mind with tangible and embedded interaction design. / Aslan, Ilhan; Fuchsberger, Verena; Tscheligi, Manfred; van Dijk, Jelle .

TEI '15: Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY : Association for Computing Machinery (ACM), 2015. p. 465-468.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

TY - GEN

T1 - Integrating theories of mind with tangible and embedded interaction design

AU - Aslan, Ilhan

AU - Fuchsberger, Verena

AU - Tscheligi, Manfred

AU - van Dijk, Jelle

PY - 2015/1/15

Y1 - 2015/1/15

N2 - Theories of how the human mind works have inspired but also constrained-negatively and positively - interaction design. Today's interfaces can potentially take any (physical and digital) form. Therefore, there is a need to prevent users from learning necessities for every single interface. To address the issue, interaction designers increasingly constrain their design decisions based on their conceptions of users' capacities and skills that already exist and are based on prior interactions with the real world. These skills, such as hand-eye coordination, are essential for tangible interfaces, and directly relate to cognition. In this one-day workshop, we will discuss the role of theories of mind in contemporary human-computer interaction research, as those might provide us with a substantial understanding of cognition and human skills. The focus will be on embodied and situated theories and possible consequences of adopting an embodied and situated perspective on the design and analysis of tangible and embedded interaction.

AB - Theories of how the human mind works have inspired but also constrained-negatively and positively - interaction design. Today's interfaces can potentially take any (physical and digital) form. Therefore, there is a need to prevent users from learning necessities for every single interface. To address the issue, interaction designers increasingly constrain their design decisions based on their conceptions of users' capacities and skills that already exist and are based on prior interactions with the real world. These skills, such as hand-eye coordination, are essential for tangible interfaces, and directly relate to cognition. In this one-day workshop, we will discuss the role of theories of mind in contemporary human-computer interaction research, as those might provide us with a substantial understanding of cognition and human skills. The focus will be on embodied and situated theories and possible consequences of adopting an embodied and situated perspective on the design and analysis of tangible and embedded interaction.

KW - Design approaches

KW - Embodied cognition

KW - Theories of mind

UR - http://www.scopus.com/inward/record.url?scp=84924067498&partnerID=8YFLogxK

U2 - 10.1145/2677199.2683581

DO - 10.1145/2677199.2683581

M3 - Conference contribution

SP - 465

EP - 468

BT - TEI '15

PB - Association for Computing Machinery (ACM)

CY - New York, NY

ER -

Aslan I, Fuchsberger V, Tscheligi M, van Dijk J. Integrating theories of mind with tangible and embedded interaction design. In TEI '15: Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY: Association for Computing Machinery (ACM). 2015. p. 465-468 https://doi.org/10.1145/2677199.2683581