@inproceedings{51fd59d8580948e8be1403aab91ba2f5,
title = "Interactive brain shift compensation using GPU based programming",
abstract = "Processing large images files or real-time video streams requires intense computational power. Driven by the gaming industry, the processing power of graphic process units (GPUs) has increased significantly. With the pixel shader model 4.0 the GPU can be used for image processing 10× faster than the CPU. Dedicated software was developed to deform 3D MR and CT image sets for real-time brain shift correction during navigated neurosurgery using landmarks or cortical surface traces defined by the navigation pointer. Feedback was given using orthogonal slices and an interactively raytraced 3D brain image. GPU based programming enables real-time processing of high definition image datasets and various applications can be developed in medicine, optics and image sciences.",
keywords = "General-purpose computing on graphics processing units, Image analysis, Image registration, Neuroimaging, OpenGL Shading Language, Volume rendering",
author = "{Van Der Steen}, Sander and Noordmans, {Herke Jan} and Rudolf Verdaasdonk",
year = "2009",
month = jun,
day = "8",
doi = "10.1117/12.808491",
language = "English",
volume = "7169",
series = "Proceedings of SPIE",
publisher = "SPIE",
booktitle = "Advanced Biomedical and Clinical Diagnostic Systems VII",
note = "Advanced Biomedical and Clinical Diagnostic Systems VII 2009 ; Conference date: 25-01-2009 Through 26-01-2009",
}