Abstract
Game Software Engineering has emerged as a specialized field distinct from traditional software engineering, addressing unique challenges inherent to the creative process of game development, but lagging behind in using new methods of software engineering. This paper introduces the method of Behavior-Driven Development (BDD) to game software engineering. BDD is popular in software engineering for modelling and testing software. In this paper, we first propose a development process for applying BDD in game development. Then, we provide an integration of BDD tooling in Unity 3D, a major platform for game development. Next, we present a framework for identifying and categorizing game behaviours, to cater for modelling game behaviours in BDD scenarios. Finally, we evaluate these three contributions in a case study.
| Original language | English |
|---|---|
| Publication status | Published - 10 Jun 2025 |
| Event | 21st European Conference on Modelling Foundations and Applications, ECMFA 2025 - Koblenz, Germany Duration: 10 Jun 2025 → 13 Jun 2025 Conference number: 21 https://conf.researchr.org/home/staf-2025/ecmfa-2025 |
Conference
| Conference | 21st European Conference on Modelling Foundations and Applications, ECMFA 2025 |
|---|---|
| Abbreviated title | ECMFA 2025 |
| Country/Territory | Germany |
| City | Koblenz |
| Period | 10/06/25 → 13/06/25 |
| Internet address |
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Artefact for paper "Introducing automated testing to video game development via Behaviour-Driven Development"
Mulder, M. (Creator) & van den Bos, P. (Creator), Zenodo, 10 Apr 2025
DOI: 10.5281/zenodo.15187758, https://zenodo.org/records/15187758 and 2 more links, https://doi.org/10.5281/zenodo.15187759, https://zenodo.org/records/15187759 (show fewer)
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Research output
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Introducing automated testing to video game development via Behaviour-Driven Development
Mulder, M. & van den Bos, P., May 2025, In: Journal of object technology. 24, 2, p. 1-14 14 p.Research output: Contribution to journal › Article › Academic › peer-review
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