Introduction: Designing for behavioural change

Kristina Niedderer, Stephen Clune, Geke Ludden

Research output: Chapter in Book/Report/Conference proceedingForeword/postscriptAcademic

Abstract

Design impacts every part of our lives. The design of products and services we encounter in all areas and walks of life influences the way we go about our daily activities. It is hard to imagine any activity of our daily lives that is not dependent on a designed artefact in some capacity. Our clothing, mobile phones, computers, cars, tools and kitchenware all enable and hold in place our everyday practices. Design impacts our built and natural environment through urban planning and architecture, and it impacts our health and safety by promoting or restricting activities that may or may not be healthy, or cause harm. Cooper et al. (2011) explain that in the past 100 years, ‘we have designed systems of transport, work, and entertainment that mean we are less active’ (p. 135) and which can be counter productive to our health where they lead to a lack of exercise. Simultaneously designers have improved the diagnostic and treatment devices for the non-communicable diseases affected by this lack of exercise (Cooper et al., 2011). Design can furthermore shape our views and expectations of how we should behave in our world through its implicit values. For instance, designs of the mobile phone and web 2.0 platforms have changed the way we interact and plan for work and leisure, as well as shifting the expectations for when and where we are available.
Original languageEnglish
Title of host publicationDesign for Behaviour Change
Subtitle of host publicationTheories and Practices of Designing for Change
EditorsKristina Niedderer, Stephen Clune, Geke Ludden
PublisherRoutledge, Taylor and Francis
Pages3-8
Number of pages6
ISBN (Electronic)9781317152538
ISBN (Print)9781315576602
Publication statusPublished - 23 Aug 2017

Fingerprint

Behavioural change
Exercise
Mobile phone
Urban planning
Diagnostics
Car
Health
Health and safety
Built environment
Natural environment
Web 2.0
Leisure
Entertainment
Service encounter

Cite this

Niedderer, K., Clune, S., & Ludden, G. (2017). Introduction: Designing for behavioural change. In K. Niedderer, S. Clune, & G. Ludden (Eds.), Design for Behaviour Change: Theories and Practices of Designing for Change (pp. 3-8). Routledge, Taylor and Francis.
Niedderer, Kristina ; Clune, Stephen ; Ludden, Geke. / Introduction : Designing for behavioural change. Design for Behaviour Change: Theories and Practices of Designing for Change. editor / Kristina Niedderer ; Stephen Clune ; Geke Ludden. Routledge, Taylor and Francis, 2017. pp. 3-8
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Niedderer, K, Clune, S & Ludden, G 2017, Introduction: Designing for behavioural change. in K Niedderer, S Clune & G Ludden (eds), Design for Behaviour Change: Theories and Practices of Designing for Change. Routledge, Taylor and Francis, pp. 3-8.

Introduction : Designing for behavioural change. / Niedderer, Kristina; Clune, Stephen; Ludden, Geke.

Design for Behaviour Change: Theories and Practices of Designing for Change. ed. / Kristina Niedderer; Stephen Clune; Geke Ludden. Routledge, Taylor and Francis, 2017. p. 3-8.

Research output: Chapter in Book/Report/Conference proceedingForeword/postscriptAcademic

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Niedderer K, Clune S, Ludden G. Introduction: Designing for behavioural change. In Niedderer K, Clune S, Ludden G, editors, Design for Behaviour Change: Theories and Practices of Designing for Change. Routledge, Taylor and Francis. 2017. p. 3-8