Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment

Saskia Marion Kelders (Corresponding Author), Marion Sommers-Spijkerman, Jochem Goldberg

Research output: Contribution to journalArticleAcademicpeer-review

10 Citations (Scopus)
49 Downloads (Pure)

Abstract

Gamification is a promising strategy to increase the effectiveness of Web-based mental health interventions by enhancing engagement. However, because most studies focus on the longer term effects of gamification (eg, effectiveness or adherence at the end of the intervention period), there is limited insight into how gamification may enhance engagement. Research implies that gamification has a direct impact at the time of use of the intervention, which changes the experience of the users, and thereby motivates users. However, it is unclear what this direct impact of gamification might be and how it can be measured.
Original languageEnglish
Pages (from-to)e247
JournalJournal of medical internet research
Volume20
Issue number7
DOIs
Publication statusPublished - 26 Jul 2018

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