Is it all in the game? learner support in an educational knowledge management simulation game

    Research output: ThesisPhD Thesis - Research UT, graduation UTAcademic

    27 Citations (Scopus)
    15 Downloads (Pure)

    Abstract

    This thesis is about the educational use of computer games. The fast growth of the use of digital games (on game consoles, personal computers and the Internet) in the last two decades has led to renewed attention to the role of game play in education (see for example Dawes and Dumbleton, 2001, McFarlane, Sparrowhawk, and Heald, 2002; Kirriemuir and McFarlane, 2003; Gee, 2003; Squire, 2004 and Egenfield-Nielsen, 2005) and to scientific research that could be used to design effective educational games.
    Original languageEnglish
    Awarding Institution
    • University of Twente
    Supervisors/Advisors
    • de Jong, A.J.M., Supervisor
    • de Hoog, R., Supervisor
    Award date9 Jun 2006
    Place of PublicationEnschede
    Publisher
    Print ISBNs9789036523653
    Publication statusPublished - 2006

    Fingerprint

    computer game
    knowledge management
    PC
    Internet
    simulation
    education

    Keywords

    • IR-56172

    Cite this

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    title = "Is it all in the game?: learner support in an educational knowledge management simulation game",
    abstract = "This thesis is about the educational use of computer games. The fast growth of the use of digital games (on game consoles, personal computers and the Internet) in the last two decades has led to renewed attention to the role of game play in education (see for example Dawes and Dumbleton, 2001, McFarlane, Sparrowhawk, and Heald, 2002; Kirriemuir and McFarlane, 2003; Gee, 2003; Squire, 2004 and Egenfield-Nielsen, 2005) and to scientific research that could be used to design effective educational games.",
    keywords = "IR-56172",
    author = "Leemkuil, {Hendrik Hermanus}",
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    address = "Netherlands",
    school = "University of Twente",

    }

    Is it all in the game? learner support in an educational knowledge management simulation game. / Leemkuil, Hendrik Hermanus.

    Enschede : University of Twente, 2006. 140 p.

    Research output: ThesisPhD Thesis - Research UT, graduation UTAcademic

    TY - THES

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    N2 - This thesis is about the educational use of computer games. The fast growth of the use of digital games (on game consoles, personal computers and the Internet) in the last two decades has led to renewed attention to the role of game play in education (see for example Dawes and Dumbleton, 2001, McFarlane, Sparrowhawk, and Heald, 2002; Kirriemuir and McFarlane, 2003; Gee, 2003; Squire, 2004 and Egenfield-Nielsen, 2005) and to scientific research that could be used to design effective educational games.

    AB - This thesis is about the educational use of computer games. The fast growth of the use of digital games (on game consoles, personal computers and the Internet) in the last two decades has led to renewed attention to the role of game play in education (see for example Dawes and Dumbleton, 2001, McFarlane, Sparrowhawk, and Heald, 2002; Kirriemuir and McFarlane, 2003; Gee, 2003; Squire, 2004 and Egenfield-Nielsen, 2005) and to scientific research that could be used to design effective educational games.

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    M3 - PhD Thesis - Research UT, graduation UT

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    PB - University of Twente

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