In the Linux computer game KPlumber, the objective is to rotate tiles in a raster of squares so as to complete a system of pipes. We give a complexity classification for the original game and various special cases of it that arise from restricting the set of six possible tiles. Most of the cases are NP-complete. One polynomially solvable case is settled by formulating it as a perfect matching problem; other polynomial cases are settled by simple sweepline techniques. Moreover, we show that all the unsettled cases are polynomial time equivalent.
- Combinatorial game theory