Keeping up stories: design considerations for a police interview training game

Merijn Bruijnes, Jan Kolkmeier, Rieks op den Akker, Jeroen Linssen, Mariët Theune, Dirk Heylen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    This discussion paper presents ideas for designing a serious game for tutoring police officers in training to conduct non-cooperative dialogue in police interviews. The system teaches social interactions. It simulates the social interactions of suspects in police interviews through a virtual suspect agent. These interactions can be non-cooperative as suspects are often not cooperating during the interview. The police officer in training has to interact with the suspect in a way that makes the suspects cooperative in order to gather information from them. In addition, the system must track the progress of the user regarding the training goals. We propose an architecture with a meta-agent that adjusts the suspect agent to present the user with challenging and meaningful interactions, while maintaining a consistent story and immersive game experience.
    Original languageEnglish
    Title of host publicationProceedings of the Social Believability in Games Workshop (SBG2013)
    Place of PublicationEnschede, The Netherlands
    PublisherCentre for Telematics and Information Technology (CTIT)
    Number of pages14
    Publication statusPublished - Nov 2013
    EventSocial Believability in Games Workshop, SBG 2013 - University of Twente, Enschede, Netherlands
    Duration: 12 Nov 201312 Nov 2013


    WorkshopSocial Believability in Games Workshop, SBG 2013


    • HMI-IA: Intelligent Agents
    • Serious game
    • Police interrogation
    • Police interview
    • Dialog manager
    • Dialog system
    • Conversational agent
    • Planning


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