Keeping up stories: design considerations for a police interview training game

Abstract

This discussion paper presents ideas for designing a serious game for tutoring police officers in training to conduct non-cooperative dialogue in police interviews. The system teaches social interactions. It simulates the social interactions of suspects in police interviews through a virtual suspect agent. These interactions can be non-cooperative as suspects are often not cooperating during the interview. The police officer in training has to interact with the suspect in a way that makes the suspects cooperative in order to gather information from them. In addition, the system must track the progress of the user regarding the training goals. We propose an architecture with a meta-agent that adjusts the suspect agent to present the user with challenging and meaningful interactions, while maintaining a consistent story and immersive game experience.
Original languageUndefined
Title of host publicationProceedings of the Social Believability in Games Workshop (SBG2013)
Place of PublicationEnschede, The Netherlands
PublisherCentre for Telematics and Information Technology (CTIT)
Pages-
Number of pages14
ISBN (Print)not assigned
StatePublished - Nov 2013

Publication series

Name
PublisherUniversity of Twente, Centre for Telematics and Information Technology

Fingerprint

Police interview
Interaction
Social interaction
Police
Tutoring

Keywords

  • EWI-24017
  • conversational agentdialog managerdialog systemplanningserious gamepolice interrogation
  • HMI-IA: Intelligent Agents
  • Serious game
  • police interrogation
  • IR-88362
  • dialog manager
  • dialog system
  • Conversational agent
  • METIS-300177
  • Planning

Cite this

Bruijnes, M., Kolkmeier, J., Kolkmeier, J., op den Akker, H. J. A., Linssen, J. M., Theune, M., & Heylen, D. K. J. (2013). Keeping up stories: design considerations for a police interview training game. In Proceedings of the Social Believability in Games Workshop (SBG2013) (pp. -). Enschede, The Netherlands: Centre for Telematics and Information Technology (CTIT).

Bruijnes, Merijn; Kolkmeier, Jan; Kolkmeier, Jan; op den Akker, Hendrikus J.A.; Linssen, Johannes Maria; Theune, Mariet; Heylen, Dirk K.J. / Keeping up stories: design considerations for a police interview training game.

Proceedings of the Social Believability in Games Workshop (SBG2013). Enschede, The Netherlands : Centre for Telematics and Information Technology (CTIT), 2013. p. -.

Research output: Scientific - peer-reviewConference contribution

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abstract = "This discussion paper presents ideas for designing a serious game for tutoring police officers in training to conduct non-cooperative dialogue in police interviews. The system teaches social interactions. It simulates the social interactions of suspects in police interviews through a virtual suspect agent. These interactions can be non-cooperative as suspects are often not cooperating during the interview. The police officer in training has to interact with the suspect in a way that makes the suspects cooperative in order to gather information from them. In addition, the system must track the progress of the user regarding the training goals. We propose an architecture with a meta-agent that adjusts the suspect agent to present the user with challenging and meaningful interactions, while maintaining a consistent story and immersive game experience.",
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Bruijnes, M, Kolkmeier, J, Kolkmeier, J, op den Akker, HJA, Linssen, JM, Theune, M & Heylen, DKJ 2013, Keeping up stories: design considerations for a police interview training game. in Proceedings of the Social Believability in Games Workshop (SBG2013). Centre for Telematics and Information Technology (CTIT), Enschede, The Netherlands, pp. -.

Keeping up stories: design considerations for a police interview training game. / Bruijnes, Merijn; Kolkmeier, Jan; Kolkmeier, Jan; op den Akker, Hendrikus J.A.; Linssen, Johannes Maria; Theune, Mariet; Heylen, Dirk K.J.

Proceedings of the Social Believability in Games Workshop (SBG2013). Enschede, The Netherlands : Centre for Telematics and Information Technology (CTIT), 2013. p. -.

Research output: Scientific - peer-reviewConference contribution

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Bruijnes M, Kolkmeier J, Kolkmeier J, op den Akker HJA, Linssen JM, Theune M et al. Keeping up stories: design considerations for a police interview training game. In Proceedings of the Social Believability in Games Workshop (SBG2013). Enschede, The Netherlands: Centre for Telematics and Information Technology (CTIT). 2013. p. -.