Kessel Run - A Cooperative Multiplayer SSVEP BCI Game

Inês Cruz, Carlos Moreira, Mannes Poel, Hugo Ferreira, Anton Nijholt

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Digital game research has been rapidly growing with studies dedicated to game experience and adopting new technologies. Alongside, research in Brain-Computer Interfaces (BCI) is growing in game applications. Besides technical shortcomings, BCI research in gaming can also be lacking due to challenges such as poorly designed games that do not provide a fun experience to its players.In this paper we present a novel multiplayer Steady-State Visually Evoked Potential (SSVEP) game - Kessel Run - with BCI-focused cooperative mechanics, drawing attention to the impact of game design in the user experience.Twelve participants played Kessel Run using a 2-electrode cap and rated their experience in a questionnaire. The SSVEP performance was lower than expected, with an average classification accuracy of 55% and maximum of 79% at a 33% chance level. Despite low performances, players still reported a state of Flow, felt behaviorally involved and empathized with each other, finding it enjoyable to play the game together.
    Original languageEnglish
    Title of host publicationIntelligent Technologies for Interactive Entertainment
    Subtitle of host publication9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings
    EditorsYoram Chisik, Jussi Holopainen, Rilla Khaled, José Luis Silva, Paula Alexandra Silva
    PublisherSpringer
    Pages77-95
    Number of pages19
    ISBN (Electronic)978-3-319-73062-2
    ISBN (Print)978-3-319-73061-5
    DOIs
    Publication statusPublished - 1 Jun 2017
    Event9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017 - Funchal, Portugal
    Duration: 20 Jun 201722 Jun 2017
    Conference number: 9
    http://www.intetain.org/2017/show/home

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    PublisherSpringer
    Volume215
    ISSN (Print)1867-8211
    ISSN (Electronic)1867-822X

    Conference

    Conference9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017
    Abbreviated titleINTETAIN 2017
    CountryPortugal
    CityFunchal
    Period20/06/1722/06/17
    Internet address

    Fingerprint

    Brain computer interface
    Bioelectric potentials
    Mechanics
    Electrodes

    Cite this

    Cruz, I., Moreira, C., Poel, M., Ferreira, H., & Nijholt, A. (2017). Kessel Run - A Cooperative Multiplayer SSVEP BCI Game. In Y. Chisik, J. Holopainen, R. Khaled, J. L. Silva, & P. A. Silva (Eds.), Intelligent Technologies for Interactive Entertainment: 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings (pp. 77-95). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 215). Springer. https://doi.org/10.1007/978-3-319-73062-2_6
    Cruz, Inês ; Moreira, Carlos ; Poel, Mannes ; Ferreira, Hugo ; Nijholt, Anton. / Kessel Run - A Cooperative Multiplayer SSVEP BCI Game. Intelligent Technologies for Interactive Entertainment: 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings. editor / Yoram Chisik ; Jussi Holopainen ; Rilla Khaled ; José Luis Silva ; Paula Alexandra Silva. Springer, 2017. pp. 77-95 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).
    @inproceedings{7bdc9279d87243cfaad6b3cdddd6e54c,
    title = "Kessel Run - A Cooperative Multiplayer SSVEP BCI Game",
    abstract = "Digital game research has been rapidly growing with studies dedicated to game experience and adopting new technologies. Alongside, research in Brain-Computer Interfaces (BCI) is growing in game applications. Besides technical shortcomings, BCI research in gaming can also be lacking due to challenges such as poorly designed games that do not provide a fun experience to its players.In this paper we present a novel multiplayer Steady-State Visually Evoked Potential (SSVEP) game - Kessel Run - with BCI-focused cooperative mechanics, drawing attention to the impact of game design in the user experience.Twelve participants played Kessel Run using a 2-electrode cap and rated their experience in a questionnaire. The SSVEP performance was lower than expected, with an average classification accuracy of 55{\%} and maximum of 79{\%} at a 33{\%} chance level. Despite low performances, players still reported a state of Flow, felt behaviorally involved and empathized with each other, finding it enjoyable to play the game together.",
    author = "In{\^e}s Cruz and Carlos Moreira and Mannes Poel and Hugo Ferreira and Anton Nijholt",
    year = "2017",
    month = "6",
    day = "1",
    doi = "10.1007/978-3-319-73062-2_6",
    language = "English",
    isbn = "978-3-319-73061-5",
    series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
    publisher = "Springer",
    pages = "77--95",
    editor = "Yoram Chisik and Jussi Holopainen and Rilla Khaled and Silva, {Jos{\'e} Luis} and Silva, {Paula Alexandra}",
    booktitle = "Intelligent Technologies for Interactive Entertainment",

    }

    Cruz, I, Moreira, C, Poel, M, Ferreira, H & Nijholt, A 2017, Kessel Run - A Cooperative Multiplayer SSVEP BCI Game. in Y Chisik, J Holopainen, R Khaled, JL Silva & PA Silva (eds), Intelligent Technologies for Interactive Entertainment: 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 215, Springer, pp. 77-95, 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, Funchal, Portugal, 20/06/17. https://doi.org/10.1007/978-3-319-73062-2_6

    Kessel Run - A Cooperative Multiplayer SSVEP BCI Game. / Cruz, Inês; Moreira, Carlos; Poel, Mannes ; Ferreira, Hugo; Nijholt, Anton.

    Intelligent Technologies for Interactive Entertainment: 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings. ed. / Yoram Chisik; Jussi Holopainen; Rilla Khaled; José Luis Silva; Paula Alexandra Silva. Springer, 2017. p. 77-95 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 215).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    TY - GEN

    T1 - Kessel Run - A Cooperative Multiplayer SSVEP BCI Game

    AU - Cruz, Inês

    AU - Moreira, Carlos

    AU - Poel, Mannes

    AU - Ferreira, Hugo

    AU - Nijholt, Anton

    PY - 2017/6/1

    Y1 - 2017/6/1

    N2 - Digital game research has been rapidly growing with studies dedicated to game experience and adopting new technologies. Alongside, research in Brain-Computer Interfaces (BCI) is growing in game applications. Besides technical shortcomings, BCI research in gaming can also be lacking due to challenges such as poorly designed games that do not provide a fun experience to its players.In this paper we present a novel multiplayer Steady-State Visually Evoked Potential (SSVEP) game - Kessel Run - with BCI-focused cooperative mechanics, drawing attention to the impact of game design in the user experience.Twelve participants played Kessel Run using a 2-electrode cap and rated their experience in a questionnaire. The SSVEP performance was lower than expected, with an average classification accuracy of 55% and maximum of 79% at a 33% chance level. Despite low performances, players still reported a state of Flow, felt behaviorally involved and empathized with each other, finding it enjoyable to play the game together.

    AB - Digital game research has been rapidly growing with studies dedicated to game experience and adopting new technologies. Alongside, research in Brain-Computer Interfaces (BCI) is growing in game applications. Besides technical shortcomings, BCI research in gaming can also be lacking due to challenges such as poorly designed games that do not provide a fun experience to its players.In this paper we present a novel multiplayer Steady-State Visually Evoked Potential (SSVEP) game - Kessel Run - with BCI-focused cooperative mechanics, drawing attention to the impact of game design in the user experience.Twelve participants played Kessel Run using a 2-electrode cap and rated their experience in a questionnaire. The SSVEP performance was lower than expected, with an average classification accuracy of 55% and maximum of 79% at a 33% chance level. Despite low performances, players still reported a state of Flow, felt behaviorally involved and empathized with each other, finding it enjoyable to play the game together.

    U2 - 10.1007/978-3-319-73062-2_6

    DO - 10.1007/978-3-319-73062-2_6

    M3 - Conference contribution

    SN - 978-3-319-73061-5

    T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

    SP - 77

    EP - 95

    BT - Intelligent Technologies for Interactive Entertainment

    A2 - Chisik, Yoram

    A2 - Holopainen, Jussi

    A2 - Khaled, Rilla

    A2 - Silva, José Luis

    A2 - Silva, Paula Alexandra

    PB - Springer

    ER -

    Cruz I, Moreira C, Poel M, Ferreira H, Nijholt A. Kessel Run - A Cooperative Multiplayer SSVEP BCI Game. In Chisik Y, Holopainen J, Khaled R, Silva JL, Silva PA, editors, Intelligent Technologies for Interactive Entertainment: 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings. Springer. 2017. p. 77-95. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). https://doi.org/10.1007/978-3-319-73062-2_6