Abstract

This paper describes experiments with a virtual fitness trainer capable of mutually coordinated interaction. The virtual human co-exercises along with the user, leading as well as following in tempo, to motivate the user and to influence the speed with which the user performs the exercises. In a series of three experiments (20 participants in total) we attempted to influence the users' performance by manipulating the (timing of the) exercise behavior of the virtual trainer. The results show that it is possible to do this implicitly, using only micro adjustments to its bodily behavior. As such, the system is a rst step in the direction of mutually coordinated bodily interaction for virtual humans.
Original languageUndefined
Title of host publicationProceedings of the 4th International Workshop on Whole Body Interaction in Games and Entertainment
EditorsD. England, A. El Rhalibi, A.D. Cheok
Place of PublicationLiverpool
PublisherUniversity of Liverpool
Pages-
Number of pages4
ISBN (Print)not assigned
StatePublished - 8 Nov 2011

Publication series

Name
PublisherUniversity of Liverpool

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Experiments

Keywords

  • METIS-284978
  • Continuous Interaction
  • IR-79497
  • EWI-21203
  • Virtual Human
  • Embodied Conversational Agent
  • Coordinated Interaction
  • Virtual Trainer

Cite this

Reidsma, D., Dehling, E., van Welbergen, H., Zwiers, J., & Nijholt, A. (2011). Leading and following with a virtual trainer. In D. England, A. El Rhalibi, & A. D. Cheok (Eds.), Proceedings of the 4th International Workshop on Whole Body Interaction in Games and Entertainment (pp. -). Liverpool: University of Liverpool.

Reidsma, Dennis; Dehling, Eike; van Welbergen, H.; Zwiers, Jakob; Nijholt, Antinus / Leading and following with a virtual trainer.

Proceedings of the 4th International Workshop on Whole Body Interaction in Games and Entertainment. ed. / D. England; A. El Rhalibi; A.D. Cheok. Liverpool : University of Liverpool, 2011. p. -.

Research output: Scientific - peer-reviewConference contribution

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abstract = "This paper describes experiments with a virtual fitness trainer capable of mutually coordinated interaction. The virtual human co-exercises along with the user, leading as well as following in tempo, to motivate the user and to influence the speed with which the user performs the exercises. In a series of three experiments (20 participants in total) we attempted to influence the users' performance by manipulating the (timing of the) exercise behavior of the virtual trainer. The results show that it is possible to do this implicitly, using only micro adjustments to its bodily behavior. As such, the system is a rst step in the direction of mutually coordinated bodily interaction for virtual humans.",
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Reidsma, D, Dehling, E, van Welbergen, H, Zwiers, J & Nijholt, A 2011, Leading and following with a virtual trainer. in D England, A El Rhalibi & AD Cheok (eds), Proceedings of the 4th International Workshop on Whole Body Interaction in Games and Entertainment. University of Liverpool, Liverpool, pp. -.

Leading and following with a virtual trainer. / Reidsma, Dennis; Dehling, Eike; van Welbergen, H.; Zwiers, Jakob; Nijholt, Antinus.

Proceedings of the 4th International Workshop on Whole Body Interaction in Games and Entertainment. ed. / D. England; A. El Rhalibi; A.D. Cheok. Liverpool : University of Liverpool, 2011. p. -.

Research output: Scientific - peer-reviewConference contribution

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AU - Nijholt,Antinus

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N2 - This paper describes experiments with a virtual fitness trainer capable of mutually coordinated interaction. The virtual human co-exercises along with the user, leading as well as following in tempo, to motivate the user and to influence the speed with which the user performs the exercises. In a series of three experiments (20 participants in total) we attempted to influence the users' performance by manipulating the (timing of the) exercise behavior of the virtual trainer. The results show that it is possible to do this implicitly, using only micro adjustments to its bodily behavior. As such, the system is a rst step in the direction of mutually coordinated bodily interaction for virtual humans.

AB - This paper describes experiments with a virtual fitness trainer capable of mutually coordinated interaction. The virtual human co-exercises along with the user, leading as well as following in tempo, to motivate the user and to influence the speed with which the user performs the exercises. In a series of three experiments (20 participants in total) we attempted to influence the users' performance by manipulating the (timing of the) exercise behavior of the virtual trainer. The results show that it is possible to do this implicitly, using only micro adjustments to its bodily behavior. As such, the system is a rst step in the direction of mutually coordinated bodily interaction for virtual humans.

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KW - Coordinated Interaction

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Reidsma D, Dehling E, van Welbergen H, Zwiers J, Nijholt A. Leading and following with a virtual trainer. In England D, El Rhalibi A, Cheok AD, editors, Proceedings of the 4th International Workshop on Whole Body Interaction in Games and Entertainment. Liverpool: University of Liverpool. 2011. p. -.