Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Abstract

    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project.
    Original languageEnglish
    Title of host publicationHandheld and Ubiquitous Computing
    Subtitle of host publicationSecond International Symposium, HUC 2000 Bristol, UK, September 25–27, 2000 Proceedings
    EditorsPeter Thomas, Hans-W. Gellersen
    Place of PublicationBerlin
    PublisherSpringer
    Pages85-99
    Number of pages15
    ISBN (Electronic)978-3-540-39959-9
    ISBN (Print)978-3-540-41093-5
    DOIs
    Publication statusPublished - Sep 2000
    Event2nd International Symposium on Handheld and Ubiquitous Computing, HUC 2000 - Bristol, United Kingdom
    Duration: 25 Sep 200027 Sep 2000
    Conference number: 2

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer
    Volume1927
    ISSN (Print)0302-9743

    Conference

    Conference2nd International Symposium on Handheld and Ubiquitous Computing, HUC 2000
    Abbreviated titleHUC
    CountryUnited Kingdom
    CityBristol
    Period25/09/0027/09/00

    Keywords

    • CAES-EEA: Efficient Embedded Architectures
    • CAES-PS: Pervasive Systems

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