@inproceedings{f8fe0edb8aa34588abc11a62a388174b,
title = "Let the Game do the Talking: The influence of explicitness and game behavior on comprehension in an educational computer game",
abstract = "An endogenous educational game is a game where the educational content is integrated in the game play mechanics themselves. These games rely on a constructivist approach to learning, where the learner constructs knowledge through concrete experiences. Endogenous educational games which are specifically developed for educational purposes mostly make this purpose explicit: they make it clear in advance what is about to be learned. This research tried to find out how such an explicit purpose influences the game behavior and comprehension by developing two versions of an endogenous educational game about overfishing, one with and one without an explicit purpose. It showed that children who played the explicit version got more shallow knowledge and showed more active game behavior. The players who showed more explorative game behavior acquired more deep knowledge about the game.",
keywords = "METIS-278733, IR-78278, Game Design, game experience, HMI-HF: Human Factors, endogenous games, Educational games, EWI-20325, HMI-MI: MULTIMODAL INTERACTIONS, exogenous games",
author = "Erwin Bergervoet and {van der Sluis}, Frans and {van Dijk}, {Elisabeth M.A.G.} and Antinus Nijholt",
note = "Best Paper Award CYBERWORLDS 2011; International Conference on CyberWorlds: CYBERWORLDS 2011 ; Conference date: 04-10-2011 Through 06-10-2011",
year = "2011",
month = oct,
day = "4",
doi = "10.1109/CW.2011.30",
language = "Undefined",
isbn = "978-0-7695-4467-0",
publisher = "IEEE",
pages = "120--127",
editor = "M.L. Gavrilova",
booktitle = "International Conference on CyberWorlds: CYBERWORLDS 2011",
address = "United States",
}