Let them play: experiences in the wild with a gamification and coaching system for young diabetes patients

Hendrikus J.A. op den Akker, Randy Klaassen, Kim Bul, Pamela M. Kato, Gert Jan van der Burg, Pierpaulo di Bitonto

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    5 Citations (Scopus)

    Abstract

    In this paper we describe a platform that integrates gaming and coaching for adolescent patients with type 1 diabetes and results from user evaluations of the platform. The purpose of the platform is to support patients in diabetes self-management through educational game playing, monitoring and motivational feedback, and to support patients' care givers. We describe the design of the platform referring to principles from health care, persuasive system design and game design. The virtual coach is a game guide that can also provide personalized feedback about the user's daily care related activities which have value for making progress in the game world. We report about user evaluations in the wild which revealed that some assumptions made about how users are connected to the platform were not satisfied in reality, resulting in less optimal user experiences. We discuss challenges with suggestions for further development of integrated pervasive coaching and gamification platforms.
    Original languageEnglish
    Title of host publicationPervasiveHealth '17
    Subtitle of host publicationProceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare
    PublisherACM Press
    Pages409-418
    ISBN (Electronic)978-1-4503-6363-1
    DOIs
    Publication statusPublished - 2017
    Event11th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2017 - Barcelona, Spain
    Duration: 23 May 201726 May 2017
    Conference number: 11
    http://archive.pervasivehealth.org/2017/show/home

    Conference

    Conference11th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2017
    Abbreviated titlePervasiveHealth
    CountrySpain
    CityBarcelona
    Period23/05/1726/05/17
    Internet address

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  • Cite this

    op den Akker, H. J. A., Klaassen, R., Bul, K., Kato, P. M., van der Burg, G. J., & di Bitonto, P. (2017). Let them play: experiences in the wild with a gamification and coaching system for young diabetes patients. In PervasiveHealth '17: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare (pp. 409-418). ACM Press. https://doi.org/10.1145/3154862.3154931