Abstract
In a research-through-design project we developed NOOT, a tangible interaction device that links conversational context to texts and sketches generated during creative sessions. We assumed an embodied embedded cognition perspective; i.e.: cognition was assumed to be embodied in human activity and embedded in the local environment. Observations showed how post-its and sketches are used as cognitive scaffolds during the session, while being less effective as memory stores afterwards. Audio context enhances the scaffolding power of text and sketches such that they retain their meaning even outside the session’s context. NOOT thus supports embodied embedded memory; to be contrasted with digitalized explicit descriptions. We see embodied embedded cognition not just as a guide to interface design, but more fundamentally as a key towards finding new functions of digital computation within real, embodied embedded practices.
| Original language | English |
|---|---|
| Number of pages | 8 |
| Publication status | Published - 2009 |
| Externally published | Yes |
| Event | International Conference on Designing Pleasurable Products and Interfaces, DPPI 2009 - Compiègne, France Duration: 13 Oct 2009 → 16 Oct 2009 |
Conference
| Conference | International Conference on Designing Pleasurable Products and Interfaces, DPPI 2009 |
|---|---|
| Abbreviated title | DPPI |
| Country/Territory | France |
| City | Compiègne |
| Period | 13/10/09 → 16/10/09 |
Keywords
- Embodied embedded cognition
- Tangible interaction
- Memory
- Creativity
- Practice
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