TY - JOUR
T1 - Let’s Talk Games
T2 - An Expert Exploration of Speech Interaction with NPCs
AU - Zargham, Nima
AU - Friehs, Maximilian A.
AU - Tonini, Leandro
AU - Alexandrovsky, Dmitry
AU - Ruthven, Emma Grace
AU - Nacke, Lennart E.
AU - Malaka, Rainer
N1 - Publisher Copyright:
© 2024 The Author(s). Published with license by Taylor & Francis Group, LLC.
PY - 2024/4/19
Y1 - 2024/4/19
N2 - Recent years have witnessed significant advances in speech recognition and language processing technologies, enabling natural language conversations with computers. Concurrently, the gaming industry seeks to heighten immersion as one of the leading mediums for entertainment. This work investigates the potential and challenges of using speech interaction in single-player video games, particularly for interactions with NPCs. We conducted an online survey with video game experts ((Formula presented.)) alongside in-depth interviews with researchers specializing in conversational user interfaces and game user research ((Formula presented.)). Our findings emphasize experts’ recognition of the considerable potential of speech interaction in games, fostering increased immersion, engagement, and entertainment. Additionally, experts address pertinent concerns like privacy issues and play environment limitations. Drawing from our findings, we provide practical recommendations for integrating speech interaction in single-player games. These encompass potential benefits, challenges, accessibility, and social implications. We further address potential regulatory requirements and offer implementation tips to enhance player experience.
AB - Recent years have witnessed significant advances in speech recognition and language processing technologies, enabling natural language conversations with computers. Concurrently, the gaming industry seeks to heighten immersion as one of the leading mediums for entertainment. This work investigates the potential and challenges of using speech interaction in single-player video games, particularly for interactions with NPCs. We conducted an online survey with video game experts ((Formula presented.)) alongside in-depth interviews with researchers specializing in conversational user interfaces and game user research ((Formula presented.)). Our findings emphasize experts’ recognition of the considerable potential of speech interaction in games, fostering increased immersion, engagement, and entertainment. Additionally, experts address pertinent concerns like privacy issues and play environment limitations. Drawing from our findings, we provide practical recommendations for integrating speech interaction in single-player games. These encompass potential benefits, challenges, accessibility, and social implications. We further address potential regulatory requirements and offer implementation tips to enhance player experience.
KW - UT-Hybrid-D
KW - NPCs
KW - Speech-based games
KW - Video games
KW - Voice interaction
KW - Game design
UR - https://www.scopus.com/pages/publications/85191069968
U2 - 10.1080/10447318.2024.2338666
DO - 10.1080/10447318.2024.2338666
M3 - Article
AN - SCOPUS:85191069968
SN - 1044-7318
VL - 41
JO - International journal of human-computer interaction
JF - International journal of human-computer interaction
IS - 5
ER -