Looking around with your brain in a virtual world

D. Plass - Oude Bos, Matthieu Duvinage, Oytun Oktay, Jaime Delgado Saa, Huseyin Guruler, Ayhan Istanbullu, Marijn van Vliet, B.L.A. van de Laar, Mannes Poel, Linsey Roijendijk, Luca Tonin, Ali Bahramisharif, B. Reuderink

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    3 Citations (Scopus)

    Abstract

    Offline analysis pipelines have been developed and evaluated for the detection of covert attention from electroen-cephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals related to overt and covert attention when used in such an immersive environment.
    Original languageUndefined
    Title of host publicationIEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain (CCMB 2011)
    Place of PublicationUSA
    PublisherIEEE Computational Intelligence Society
    Pages1-8
    Number of pages8
    ISBN (Print)978-1-4244-9890-1
    DOIs
    Publication statusPublished - Apr 2011

    Publication series

    Name
    PublisherIEEE Computational Intelligence Society

    Keywords

    • IR-79206
    • METIS-285200
    • electroencephalography
    • electrooculography
    • EEG
    • EWI-19402
    • Games
    • Brain-Computer Interfaces
    • Brain-Computer Interaction
    • HMI-MI: MULTIMODAL INTERACTIONS
    • EOG

    Cite this

    Plass - Oude Bos, D., Duvinage, M., Oktay, O., Delgado Saa, J., Guruler, H., Istanbullu, A., ... Reuderink, B. (2011). Looking around with your brain in a virtual world. In IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain (CCMB 2011) (pp. 1-8). USA: IEEE Computational Intelligence Society. https://doi.org/10.1109/CCMB.2011.5952110