Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App

Matthias Feldotto, Thomas John, Dennis Kundisch, Paul Hemsen, Katrin Klingsieck, Alexander Skopalik

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

2 Citations (Scopus)
1 Downloads (Pure)

Abstract

Many university students struggle with motivational problems, and gamification has the potential to address these problems. However, gamification is hardly used in education, because current approaches to gamification require instructors to engage in the time-consuming preparation of their course contents for use in quizzes, mini-games and the like. Drawing on research on limited attention and present bias, we propose a “lean” approach to gamification, which relies on gamifying learning activities (rather than learning contents) and increasing their salience. In this paper, we present the app StudyNow that implements such a lean gamification approach. With this app, we aim to enable more students and instructors to benefit from the advantages of gamification.
Original languageEnglish
Title of host publicationDesigning the Digital Transformation
Subtitle of host publication12th International Conference, DESRIST 2017, Karlsruhe, Germany, May 30 – June 1, 2017, Proceedings
EditorsAlexander Maedche, Jan vom Brocke, Alan Hevner
Pages462-467
ISBN (Electronic)978-3-319-59144-5
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event12th International Conference on Design Science Research in Information System and Technology 2017 - Karlsruhe Institute of Technology, Karlsruhe, Germany
Duration: 30 May 20171 Jun 2017
Conference number: 12
http://desrist2017.kit.edu/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10243
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Design Science Research in Information System and Technology 2017
Abbreviated titleDESRIST 2017
Country/TerritoryGermany
CityKarlsruhe
Period30/05/171/06/17
Internet address

Keywords

  • Gamification
  • Limited attention
  • Present bias
  • Mobile app
  • Education
  • n/a OA procedure

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