Abstract
Many university students struggle with motivational problems, and gamification has the potential to address these problems. However, gamification is hardly used in education, because current approaches to gamification require instructors to engage in the time-consuming preparation of their course contents for use in quizzes, mini-games and the like. Drawing on research on limited attention and present bias, we propose a “lean” approach to gamification, which relies on gamifying learning activities (rather than learning contents) and increasing their salience. In this paper, we present the app StudyNow that implements such a lean gamification approach. With this app, we aim to enable more students and instructors to benefit from the advantages of gamification.
Original language | English |
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Title of host publication | Designing the Digital Transformation |
Subtitle of host publication | 12th International Conference, DESRIST 2017, Karlsruhe, Germany, May 30 – June 1, 2017, Proceedings |
Editors | Alexander Maedche, Jan vom Brocke, Alan Hevner |
Pages | 462-467 |
ISBN (Electronic) | 978-3-319-59144-5 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | 12th International Conference on Design Science Research in Information System and Technology 2017 - Karlsruhe Institute of Technology, Karlsruhe, Germany Duration: 30 May 2017 → 1 Jun 2017 Conference number: 12 http://desrist2017.kit.edu/ |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 10243 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 12th International Conference on Design Science Research in Information System and Technology 2017 |
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Abbreviated title | DESRIST 2017 |
Country/Territory | Germany |
City | Karlsruhe |
Period | 30/05/17 → 1/06/17 |
Internet address |
Keywords
- Gamification
- Limited attention
- Present bias
- Mobile app
- Education
- n/a OA procedure